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wine
wine-cw
Commits
f2c668e7
Commit
f2c668e7
authored
Sep 24, 2019
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 24, 2019
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Plain Diff
wined3d: Make the adapter responsible for clearing UAVs.
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
c0143369
Hide whitespace changes
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Side-by-side
Showing
6 changed files
with
36 additions
and
11 deletions
+36
-11
adapter_gl.c
dlls/wined3d/adapter_gl.c
+10
-0
adapter_vk.c
dlls/wined3d/adapter_vk.c
+7
-0
cs.c
dlls/wined3d/cs.c
+1
-1
directx.c
dlls/wined3d/directx.c
+7
-0
view.c
dlls/wined3d/view.c
+7
-8
wined3d_private.h
dlls/wined3d/wined3d_private.h
+4
-2
No files found.
dlls/wined3d/adapter_gl.c
View file @
f2c668e7
...
...
@@ -5073,6 +5073,15 @@ static void adapter_gl_flush_context(struct wined3d_context *context)
context_gl
->
gl_info
->
gl_ops
.
gl
.
p_glFlush
();
}
void
adapter_gl_clear_uav
(
struct
wined3d_context
*
context
,
struct
wined3d_unordered_access_view
*
view
,
const
struct
wined3d_uvec4
*
clear_value
)
{
TRACE
(
"context %p, view %p, clear_value %s.
\n
"
,
context
,
view
,
debug_uvec4
(
clear_value
));
wined3d_unordered_access_view_gl_clear_uint
(
wined3d_unordered_access_view_gl
(
view
),
clear_value
,
wined3d_context_gl
(
context
));
}
static
const
struct
wined3d_adapter_ops
wined3d_adapter_gl_ops
=
{
adapter_gl_destroy
,
...
...
@@ -5103,6 +5112,7 @@ static const struct wined3d_adapter_ops wined3d_adapter_gl_ops =
adapter_gl_create_query
,
adapter_gl_destroy_query
,
adapter_gl_flush_context
,
adapter_gl_clear_uav
,
};
static
void
wined3d_adapter_gl_init_d3d_info
(
struct
wined3d_adapter_gl
*
adapter_gl
,
uint32_t
wined3d_creation_flags
)
...
...
dlls/wined3d/adapter_vk.c
View file @
f2c668e7
...
...
@@ -802,6 +802,12 @@ static void adapter_vk_flush_context(struct wined3d_context *context)
TRACE
(
"context %p.
\n
"
,
context
);
}
void
adapter_vk_clear_uav
(
struct
wined3d_context
*
context
,
struct
wined3d_unordered_access_view
*
view
,
const
struct
wined3d_uvec4
*
clear_value
)
{
FIXME
(
"context %p, view %p, clear_value %s.
\n
"
,
context
,
view
,
debug_uvec4
(
clear_value
));
}
static
const
struct
wined3d_adapter_ops
wined3d_adapter_vk_ops
=
{
adapter_vk_destroy
,
...
...
@@ -832,6 +838,7 @@ static const struct wined3d_adapter_ops wined3d_adapter_vk_ops =
adapter_vk_create_query
,
adapter_vk_destroy_query
,
adapter_vk_flush_context
,
adapter_vk_clear_uav
,
};
static
unsigned
int
wined3d_get_wine_vk_version
(
void
)
...
...
dlls/wined3d/cs.c
View file @
f2c668e7
...
...
@@ -2424,7 +2424,7 @@ static void wined3d_cs_exec_clear_unordered_access_view(struct wined3d_cs *cs, c
struct
wined3d_context
*
context
;
context
=
context_acquire
(
cs
->
device
,
NULL
,
0
);
wined3d_unordered_access_view_clear_uint
(
view
,
&
op
->
clear_value
,
context
);
cs
->
device
->
adapter
->
adapter_ops
->
adapter_clear_uav
(
context
,
view
,
&
op
->
clear_value
);
context_release
(
context
);
wined3d_resource_release
(
view
->
resource
);
...
...
dlls/wined3d/directx.c
View file @
f2c668e7
...
...
@@ -2607,6 +2607,12 @@ static void adapter_no3d_flush_context(struct wined3d_context *context)
TRACE
(
"context %p.
\n
"
,
context
);
}
void
adapter_no3d_clear_uav
(
struct
wined3d_context
*
context
,
struct
wined3d_unordered_access_view
*
view
,
const
struct
wined3d_uvec4
*
clear_value
)
{
ERR
(
"context %p, view %p, clear_value %s.
\n
"
,
context
,
view
,
debug_uvec4
(
clear_value
));
}
static
const
struct
wined3d_adapter_ops
wined3d_adapter_no3d_ops
=
{
adapter_no3d_destroy
,
...
...
@@ -2637,6 +2643,7 @@ static const struct wined3d_adapter_ops wined3d_adapter_no3d_ops =
adapter_no3d_create_query
,
adapter_no3d_destroy_query
,
adapter_no3d_flush_context
,
adapter_no3d_clear_uav
,
};
static
void
wined3d_adapter_no3d_init_d3d_info
(
struct
wined3d_adapter
*
adapter
,
unsigned
int
wined3d_creation_flags
)
...
...
dlls/wined3d/view.c
View file @
f2c668e7
...
...
@@ -995,17 +995,16 @@ void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_
wined3d_view_invalidate_location
(
view
->
resource
,
&
view
->
desc
,
location
);
}
void
wined3d_unordered_access_view_
clear_uint
(
struct
wined3d_unordered_access_view
*
view
,
const
struct
wined3d_uvec4
*
clear_value
,
struct
wined3d_context
*
context
)
void
wined3d_unordered_access_view_
gl_clear_uint
(
struct
wined3d_unordered_access_view_gl
*
view_gl
,
const
struct
wined3d_uvec4
*
clear_value
,
struct
wined3d_context
_gl
*
context_gl
)
{
struct
wined3d_context_gl
*
context_gl
=
wined3d_context_gl
(
context
);
const
struct
wined3d_gl_info
*
gl_info
=
context_gl
->
gl_info
;
const
struct
wined3d_format_gl
*
format
;
struct
wined3d_buffer_gl
*
buffer_gl
;
struct
wined3d_resource
*
resource
;
unsigned
int
offset
,
size
;
resource
=
view
->
resource
;
resource
=
view
_gl
->
v
.
resource
;
if
(
resource
->
type
!=
WINED3D_RTYPE_BUFFER
)
{
FIXME
(
"Not implemented for %s resources.
\n
"
,
debug_d3dresourcetype
(
resource
->
type
));
...
...
@@ -1018,7 +1017,7 @@ void wined3d_unordered_access_view_clear_uint(struct wined3d_unordered_access_vi
return
;
}
format
=
wined3d_format_gl
(
view
->
format
);
format
=
wined3d_format_gl
(
view
_gl
->
v
.
format
);
if
(
format
->
f
.
id
!=
WINED3DFMT_R32_UINT
&&
format
->
f
.
id
!=
WINED3DFMT_R32_SINT
&&
format
->
f
.
id
!=
WINED3DFMT_R32G32B32A32_UINT
&&
format
->
f
.
id
!=
WINED3DFMT_R32G32B32A32_SINT
)
...
...
@@ -1028,10 +1027,10 @@ void wined3d_unordered_access_view_clear_uint(struct wined3d_unordered_access_vi
}
buffer_gl
=
wined3d_buffer_gl
(
buffer_from_resource
(
resource
));
wined3d_buffer_load_location
(
&
buffer_gl
->
b
,
context
,
WINED3D_LOCATION_BUFFER
);
wined3d_unordered_access_view_invalidate_location
(
view
,
~
WINED3D_LOCATION_BUFFER
);
wined3d_buffer_load_location
(
&
buffer_gl
->
b
,
&
context_gl
->
c
,
WINED3D_LOCATION_BUFFER
);
wined3d_unordered_access_view_invalidate_location
(
&
view_gl
->
v
,
~
WINED3D_LOCATION_BUFFER
);
get_buffer_view_range
(
&
buffer_gl
->
b
,
&
view
->
desc
,
&
format
->
f
,
&
offset
,
&
size
);
get_buffer_view_range
(
&
buffer_gl
->
b
,
&
view
_gl
->
v
.
desc
,
&
format
->
f
,
&
offset
,
&
size
);
wined3d_context_gl_bind_bo
(
context_gl
,
buffer_gl
->
buffer_type_hint
,
buffer_gl
->
b
.
buffer_object
);
GL_EXTCALL
(
glClearBufferSubData
(
buffer_gl
->
buffer_type_hint
,
format
->
internal
,
offset
,
size
,
format
->
format
,
format
->
type
,
clear_value
));
...
...
dlls/wined3d/wined3d_private.h
View file @
f2c668e7
...
...
@@ -2851,6 +2851,8 @@ struct wined3d_adapter_ops
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
,
struct
wined3d_query
**
query
);
void
(
*
adapter_destroy_query
)(
struct
wined3d_query
*
query
);
void
(
*
adapter_flush_context
)(
struct
wined3d_context
*
context
);
void
(
*
adapter_clear_uav
)(
struct
wined3d_context
*
context
,
struct
wined3d_unordered_access_view
*
view
,
const
struct
wined3d_uvec4
*
clear_value
);
};
/* The adapter structure */
...
...
@@ -4377,8 +4379,6 @@ struct wined3d_unordered_access_view
};
void
wined3d_unordered_access_view_cleanup
(
struct
wined3d_unordered_access_view
*
view
)
DECLSPEC_HIDDEN
;
void
wined3d_unordered_access_view_clear_uint
(
struct
wined3d_unordered_access_view
*
view
,
const
struct
wined3d_uvec4
*
clear_value
,
struct
wined3d_context
*
context
)
DECLSPEC_HIDDEN
;
void
wined3d_unordered_access_view_copy_counter
(
struct
wined3d_unordered_access_view
*
view
,
struct
wined3d_buffer
*
buffer
,
unsigned
int
offset
,
struct
wined3d_context
*
context
)
DECLSPEC_HIDDEN
;
void
wined3d_unordered_access_view_invalidate_location
(
struct
wined3d_unordered_access_view
*
view
,
...
...
@@ -4399,6 +4399,8 @@ static inline struct wined3d_unordered_access_view_gl *wined3d_unordered_access_
return
CONTAINING_RECORD
(
view
,
struct
wined3d_unordered_access_view_gl
,
v
);
}
void
wined3d_unordered_access_view_gl_clear_uint
(
struct
wined3d_unordered_access_view_gl
*
view_gl
,
const
struct
wined3d_uvec4
*
clear_value
,
struct
wined3d_context_gl
*
context_gl
)
DECLSPEC_HIDDEN
;
HRESULT
wined3d_unordered_access_view_gl_init
(
struct
wined3d_unordered_access_view_gl
*
view_gl
,
const
struct
wined3d_view_desc
*
desc
,
struct
wined3d_resource
*
resource
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
)
DECLSPEC_HIDDEN
;
...
...
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