Commit f3ff8584 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Make a couple of variables const.

parent 4c656372
...@@ -613,7 +613,7 @@ static bool shader_spirv_resource_bindings_init(struct shader_spirv_resource_bin ...@@ -613,7 +613,7 @@ static bool shader_spirv_resource_bindings_init(struct shader_spirv_resource_bin
struct wined3d_shader_resource_bindings *wined3d_bindings, struct wined3d_shader_resource_bindings *wined3d_bindings,
const struct wined3d_state *state, uint32_t shader_mask) const struct wined3d_state *state, uint32_t shader_mask)
{ {
struct vkd3d_shader_scan_descriptor_info *descriptor_info; const struct vkd3d_shader_scan_descriptor_info *descriptor_info;
enum wined3d_shader_descriptor_type wined3d_type; enum wined3d_shader_descriptor_type wined3d_type;
enum vkd3d_shader_visibility shader_visibility; enum vkd3d_shader_visibility shader_visibility;
enum wined3d_shader_type shader_type; enum wined3d_shader_type shader_type;
...@@ -652,7 +652,7 @@ static bool shader_spirv_resource_bindings_init(struct shader_spirv_resource_bin ...@@ -652,7 +652,7 @@ static bool shader_spirv_resource_bindings_init(struct shader_spirv_resource_bin
for (i = 0; i < descriptor_info->descriptor_count; ++i) for (i = 0; i < descriptor_info->descriptor_count; ++i)
{ {
struct vkd3d_shader_descriptor_info *d = &descriptor_info->descriptors[i]; const struct vkd3d_shader_descriptor_info *d = &descriptor_info->descriptors[i];
uint32_t flags; uint32_t flags;
if (d->register_space) if (d->register_space)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment