Commit f47ea468 authored by Jörg Höhle's avatar Jörg Höhle Committed by Alexandre Julliard

mciavi: Simplify play loop.

parent 552c9110
......@@ -387,13 +387,13 @@ static DWORD MCIAVI_mciPlay_async(WINE_MCIAVI *wma, DWORD dwFlags, LPMCI_PLAY_PA
static DWORD MCIAVI_mciPlay(UINT wDevID, DWORD dwFlags, LPMCI_PLAY_PARMS lpParms)
{
WINE_MCIAVI *wma;
DWORD tc;
DWORD frameTime;
DWORD delta;
DWORD dwRet;
LPWAVEHDR waveHdr = NULL;
unsigned i, nHdr = 0;
DWORD dwFromFrame, dwToFrame;
DWORD numEvents = 1;
HANDLE events[2];
TRACE("(%04x, %08X, %p)\n", wDevID, dwFlags, lpParms);
......@@ -467,6 +467,7 @@ static DWORD MCIAVI_mciPlay(UINT wDevID, DWORD dwFlags, LPMCI_PLAY_PARMS lpParms
/* time is in microseconds, we should convert it to milliseconds */
frameTime = (wma->mah.dwMicroSecPerFrame + 500) / 1000;
events[0] = wma->hStopEvent;
if (wma->lpWaveFormat) {
if (MCIAVI_OpenAudio(wma, &nHdr, &waveHdr) != 0)
{
......@@ -474,14 +475,19 @@ static DWORD MCIAVI_mciPlay(UINT wDevID, DWORD dwFlags, LPMCI_PLAY_PARMS lpParms
HeapFree(GetProcessHeap(), 0, wma->lpWaveFormat);
wma->lpWaveFormat = NULL;
}
else
/* fill the queue with as many wave headers as possible */
MCIAVI_PlayAudioBlocks(wma, nHdr, waveHdr);
else
{
/* fill the queue with as many wave headers as possible */
MCIAVI_PlayAudioBlocks(wma, nHdr, waveHdr);
events[1] = wma->hEvent;
numEvents = 2;
}
}
while (wma->dwStatus == MCI_MODE_PLAY)
{
HDC hDC;
DWORD tc, delta;
DWORD ret;
tc = GetTickCount();
......@@ -493,21 +499,8 @@ static DWORD MCIAVI_mciPlay(UINT wDevID, DWORD dwFlags, LPMCI_PLAY_PARMS lpParms
ReleaseDC(wma->hWndPaint, hDC);
}
if (wma->lpWaveFormat) {
HANDLE events[2];
events[0] = wma->hStopEvent;
events[1] = wma->hEvent;
if (wma->lpWaveFormat)
MCIAVI_PlayAudioBlocks(wma, nHdr, waveHdr);
delta = GetTickCount() - tc;
LeaveCriticalSection(&wma->cs);
ret = WaitForMultipleObjects(2, events, FALSE, (delta >= frameTime) ? 0 : frameTime - delta);
EnterCriticalSection(&wma->cs);
if (ret == WAIT_OBJECT_0 || wma->dwStatus != MCI_MODE_PLAY) break;
}
delta = GetTickCount() - tc;
if (delta < frameTime)
......@@ -516,9 +509,9 @@ static DWORD MCIAVI_mciPlay(UINT wDevID, DWORD dwFlags, LPMCI_PLAY_PARMS lpParms
delta = 0;
LeaveCriticalSection(&wma->cs);
ret = WaitForMultipleObjects(1, &wma->hStopEvent, FALSE, delta);
ret = WaitForMultipleObjects(numEvents, events, FALSE, delta);
EnterCriticalSection(&wma->cs);
if (ret == WAIT_OBJECT_0) break;
if (ret == WAIT_OBJECT_0 || wma->dwStatus != MCI_MODE_PLAY) break;
if (wma->dwCurrVideoFrame < dwToFrame)
wma->dwCurrVideoFrame++;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment