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wine
wine-cw
Commits
f48fe685
Commit
f48fe685
authored
Jan 06, 2023
by
Zebediah Figura
Committed by
Alexandre Julliard
Aug 15, 2023
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wined3d: Move GL-specific blitter create function declarations to wined3d_gl.h.
parent
96502338
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2 changed files
with
8 additions
and
12 deletions
+8
-12
wined3d_gl.h
dlls/wined3d/wined3d_gl.h
+6
-0
wined3d_private.h
dlls/wined3d/wined3d_private.h
+2
-12
No files found.
dlls/wined3d/wined3d_gl.h
View file @
f48fe685
...
@@ -753,4 +753,10 @@ void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl *context_gl,
...
@@ -753,4 +753,10 @@ void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl *context_gl,
void
wined3d_context_gl_update_stream_sources
(
struct
wined3d_context_gl
*
context_gl
,
const
struct
wined3d_state
*
state
);
void
wined3d_context_gl_update_stream_sources
(
struct
wined3d_context_gl
*
context_gl
,
const
struct
wined3d_state
*
state
);
void
wined3d_context_gl_wait_command_fence
(
struct
wined3d_context_gl
*
context_gl
,
uint64_t
id
);
void
wined3d_context_gl_wait_command_fence
(
struct
wined3d_context_gl
*
context_gl
,
uint64_t
id
);
void
wined3d_arbfp_blitter_create
(
struct
wined3d_blitter
**
next
,
const
struct
wined3d_device
*
device
);
void
wined3d_fbo_blitter_create
(
struct
wined3d_blitter
**
next
,
const
struct
wined3d_gl_info
*
gl_info
);
void
wined3d_ffp_blitter_create
(
struct
wined3d_blitter
**
next
,
const
struct
wined3d_gl_info
*
gl_info
);
struct
wined3d_blitter
*
wined3d_glsl_blitter_create
(
struct
wined3d_blitter
**
next
,
const
struct
wined3d_device
*
device
);
void
wined3d_raw_blitter_create
(
struct
wined3d_blitter
**
next
,
const
struct
wined3d_gl_info
*
gl_info
);
#endif
/* __WINE_WINED3D_GL */
#endif
/* __WINE_WINED3D_GL */
dlls/wined3d/wined3d_private.h
View file @
f48fe685
...
@@ -1976,8 +1976,6 @@ void context_update_stream_info(struct wined3d_context *context, const struct wi
...
@@ -1976,8 +1976,6 @@ void context_update_stream_info(struct wined3d_context *context, const struct wi
HRESULT
wined3d_context_no3d_init
(
struct
wined3d_context
*
context_no3d
,
HRESULT
wined3d_context_no3d_init
(
struct
wined3d_context
*
context_no3d
,
struct
wined3d_swapchain
*
swapchain
)
DECLSPEC_HIDDEN
;
struct
wined3d_swapchain
*
swapchain
)
DECLSPEC_HIDDEN
;
#include "wined3d_gl.h"
typedef
void
(
*
APPLYSTATEFUNC
)(
struct
wined3d_context
*
ctx
,
const
struct
wined3d_state
*
state
,
DWORD
state_id
);
typedef
void
(
*
APPLYSTATEFUNC
)(
struct
wined3d_context
*
ctx
,
const
struct
wined3d_state
*
state
,
DWORD
state_id
);
struct
wined3d_state_entry
struct
wined3d_state_entry
...
@@ -2097,17 +2095,9 @@ struct wined3d_blitter_ops
...
@@ -2097,17 +2095,9 @@ struct wined3d_blitter_ops
enum
wined3d_texture_filter_type
filter
,
const
struct
wined3d_format
*
resolve_format
);
enum
wined3d_texture_filter_type
filter
,
const
struct
wined3d_format
*
resolve_format
);
};
};
void
wined3d_arbfp_blitter_create
(
struct
wined3d_blitter
**
next
,
#include "wined3d_gl.h"
const
struct
wined3d_device
*
device
)
DECLSPEC_HIDDEN
;
struct
wined3d_blitter
*
wined3d_cpu_blitter_create
(
void
)
DECLSPEC_HIDDEN
;
struct
wined3d_blitter
*
wined3d_cpu_blitter_create
(
void
)
DECLSPEC_HIDDEN
;
void
wined3d_fbo_blitter_create
(
struct
wined3d_blitter
**
next
,
const
struct
wined3d_gl_info
*
gl_info
)
DECLSPEC_HIDDEN
;
void
wined3d_ffp_blitter_create
(
struct
wined3d_blitter
**
next
,
const
struct
wined3d_gl_info
*
gl_info
)
DECLSPEC_HIDDEN
;
struct
wined3d_blitter
*
wined3d_glsl_blitter_create
(
struct
wined3d_blitter
**
next
,
const
struct
wined3d_device
*
device
)
DECLSPEC_HIDDEN
;
void
wined3d_raw_blitter_create
(
struct
wined3d_blitter
**
next
,
const
struct
wined3d_gl_info
*
gl_info
)
DECLSPEC_HIDDEN
;
void
wined3d_vk_blitter_create
(
struct
wined3d_blitter
**
next
)
DECLSPEC_HIDDEN
;
void
wined3d_vk_blitter_create
(
struct
wined3d_blitter
**
next
)
DECLSPEC_HIDDEN
;
BOOL
wined3d_clip_blit
(
const
RECT
*
clip_rect
,
RECT
*
clipped
,
RECT
*
other
)
DECLSPEC_HIDDEN
;
BOOL
wined3d_clip_blit
(
const
RECT
*
clip_rect
,
RECT
*
clipped
,
RECT
*
other
)
DECLSPEC_HIDDEN
;
...
...
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