Commit f4da7231 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

wined3d: Call glReadBuffer() through the appropriate function pointer.

parent 748788f3
...@@ -437,7 +437,7 @@ static void context_apply_fbo_entry(struct wined3d_context *context, GLenum targ ...@@ -437,7 +437,7 @@ static void context_apply_fbo_entry(struct wined3d_context *context, GLenum targ
/* Set valid read and draw buffer bindings to satisfy pedantic pre-ES2_compatibility /* Set valid read and draw buffer bindings to satisfy pedantic pre-ES2_compatibility
* GL contexts requirements. */ * GL contexts requirements. */
glReadBuffer(GL_NONE); gl_info->gl_ops.gl.p_glReadBuffer(GL_NONE);
context_set_draw_buffer(context, GL_NONE); context_set_draw_buffer(context, GL_NONE);
if (target != GL_FRAMEBUFFER) if (target != GL_FRAMEBUFFER)
{ {
......
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