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wine
wine-cw
Commits
f68ac746
Commit
f68ac746
authored
Jul 02, 2008
by
Stefan Dösinger
Committed by
Alexandre Julliard
Jul 09, 2008
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wined3d: Move pixelshader application to the fragment pipeline.
parent
b24c409c
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-1
state.c
dlls/wined3d/state.c
+2
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dlls/wined3d/state.c
View file @
f68ac746
...
...
@@ -4321,7 +4321,7 @@ const struct StateEntry FFPStateTable[] =
{
/*18, Vertex sampler 2 */
STATE_SAMPLER
(
18
),
sampler
},
{
/*19, Vertex sampler 3 */
STATE_SAMPLER
(
19
),
sampler
},
/* Pixel shader */
{
/* , Pixel Shader */
STATE_PIXELSHADER
,
pixelshader
},
{
/* , Pixel Shader */
STATE_PIXELSHADER
,
NULL
},
/* Transform states follow */
{
/* 1, undefined */
0
,
state_undefined
},
{
/* 2, WINED3DTS_VIEW */
STATE_TRANSFORM
(
WINED3DTS_VIEW
),
NULL
},
...
...
@@ -5383,6 +5383,7 @@ const struct StateEntryTemplate ffp_fragmentstate_template[] = {
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_ALPHAARG0
),
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_RESULTARG
),
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_CONSTANT
),
{
0
/* As long as we don't support D3DTA_CONSTANT */
,
state_nogl
}},
{
STATE_PIXELSHADER
,
{
STATE_PIXELSHADER
,
pixelshader
}},
{
0
/* Terminate */
,
{
0
,
0
}},
};
...
...
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