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wine
wine-cw
Commits
f7760656
Commit
f7760656
authored
Jul 21, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Jul 22, 2010
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Plain Diff
wined3d: Remove LoadLocation() from the public wined3d surface interface.
parent
147f24dd
Expand all
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Showing
10 changed files
with
10 additions
and
26 deletions
+10
-26
context.c
dlls/wined3d/context.c
+1
-1
cubetexture.c
dlls/wined3d/cubetexture.c
+1
-1
device.c
dlls/wined3d/device.c
+4
-4
drawprim.c
dlls/wined3d/drawprim.c
+1
-1
surface.c
dlls/wined3d/surface.c
+0
-0
surface_gdi.c
dlls/wined3d/surface_gdi.c
+0
-13
swapchain.c
dlls/wined3d/swapchain.c
+1
-1
texture.c
dlls/wined3d/texture.c
+1
-1
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-0
wined3d.idl
include/wine/wined3d.idl
+0
-4
No files found.
dlls/wined3d/context.c
View file @
f7760656
...
...
@@ -2016,7 +2016,7 @@ static void context_validate_onscreen_formats(IWineD3DDeviceImpl *device,
WARN
(
"Depth stencil format is not supported by WGL, rendering the backbuffer in an FBO
\n
"
);
/* The currently active context is the necessary context to access the swapchain's onscreen buffers */
IWineD3DSurface_LoadLocation
((
IWineD3DSurface
*
)
context
->
current_rt
,
SFLAG_INTEXTURE
,
NULL
);
surface_load_location
(
context
->
current_rt
,
SFLAG_INTEXTURE
,
NULL
);
swapchain
->
render_to_fbo
=
TRUE
;
context_set_render_offscreen
(
context
,
device
->
StateTable
,
TRUE
);
}
...
...
dlls/wined3d/cubetexture.c
View file @
f7760656
...
...
@@ -81,7 +81,7 @@ static void cubetexture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3
{
TRACE
(
"Reloading surface %p because the d3d8/9 palette was changed.
\n
"
,
surface
);
/* TODO: This is not necessarily needed with hw palettized texture support. */
IWineD3DSurface_LoadLocation
((
IWineD3DSurface
*
)
surface
,
SFLAG_INSYSMEM
,
NULL
);
surface_load_location
(
surface
,
SFLAG_INSYSMEM
,
NULL
);
/* Make sure the texture is reloaded because of the palette change,
* this kills performance though :( */
surface_modify_location
(
surface
,
SFLAG_INTEXTURE
,
FALSE
);
...
...
dlls/wined3d/device.c
View file @
f7760656
...
...
@@ -4446,7 +4446,7 @@ HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfac
if
(
Flags
&
WINED3DCLEAR_TARGET
&&
!
(
target
->
Flags
&
SFLAG_INDRAWABLE
))
{
if
(
!
is_full_clear
(
target
,
&
draw_rect
,
clear_rect
))
IWineD3DSurface_LoadLocation
((
IWineD3DSurface
*
)
target
,
SFLAG_INDRAWABLE
,
NULL
);
surface_load_location
(
target
,
SFLAG_INDRAWABLE
,
NULL
);
}
context
=
context_acquire
(
This
,
target
);
...
...
@@ -5489,7 +5489,7 @@ static void color_fill_fbo(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surface,
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
struct
wined3d_context
*
context
;
if
(
rect
)
IWineD3DSurface_LoadLocation
((
IWineD3DSurface
*
)
surface
,
SFLAG_INDRAWABLE
,
NULL
);
if
(
rect
)
surface_load_location
(
surface
,
SFLAG_INDRAWABLE
,
NULL
);
surface_modify_location
(
surface
,
SFLAG_INDRAWABLE
,
TRUE
);
context
=
context_acquire
(
This
,
surface
);
...
...
@@ -5769,8 +5769,8 @@ void stretch_rect_fbo(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surfa
/* Make sure the drawables are up-to-date. Note that loading the
* destination surface isn't strictly required if we overwrite the
* entire surface. */
IWineD3DSurface_LoadLocation
((
IWineD3DSurface
*
)
src_surface
,
SFLAG_INDRAWABLE
,
NULL
);
IWineD3DSurface_LoadLocation
((
IWineD3DSurface
*
)
dst_surface
,
SFLAG_INDRAWABLE
,
NULL
);
surface_load_location
(
src_surface
,
SFLAG_INDRAWABLE
,
NULL
);
surface_load_location
(
dst_surface
,
SFLAG_INDRAWABLE
,
NULL
);
if
(
!
surface_is_offscreen
(
src_surface
))
context
=
context_acquire
(
device
,
src_surface
);
else
if
(
!
surface_is_offscreen
(
dst_surface
))
context
=
context_acquire
(
device
,
dst_surface
);
...
...
dlls/wined3d/drawprim.c
View file @
f7760656
...
...
@@ -586,7 +586,7 @@ void drawPrimitive(IWineD3DDevice *iface, UINT index_count, UINT StartIdx, UINT
IWineD3DSurfaceImpl
*
target
=
This
->
render_targets
[
i
];
if
(
target
)
{
IWineD3DSurface_LoadLocation
((
IWineD3DSurface
*
)
target
,
SFLAG_INDRAWABLE
,
NULL
);
surface_load_location
(
target
,
SFLAG_INDRAWABLE
,
NULL
);
surface_modify_location
(
target
,
SFLAG_INDRAWABLE
,
TRUE
);
}
}
...
...
dlls/wined3d/surface.c
View file @
f7760656
This diff is collapsed.
Click to expand it.
dlls/wined3d/surface_gdi.c
View file @
f7760656
...
...
@@ -474,18 +474,6 @@ static HRESULT WINAPI IWineGDISurfaceImpl_SetMem(IWineD3DSurface *iface, void *M
return
WINED3D_OK
;
}
/***************************
*
***************************/
static
HRESULT
WINAPI
IWineGDISurfaceImpl_LoadLocation
(
IWineD3DSurface
*
iface
,
DWORD
flag
,
const
RECT
*
rect
)
{
if
(
flag
!=
SFLAG_INSYSMEM
)
{
ERR
(
"GDI Surface requested to be copied to gl %s
\n
"
,
flag
==
SFLAG_INTEXTURE
?
"texture"
:
"drawable"
);
}
else
{
TRACE
(
"Surface requested in surface memory
\n
"
);
}
return
WINED3D_OK
;
}
static
WINED3DSURFTYPE
WINAPI
IWineGDISurfaceImpl_GetImplType
(
IWineD3DSurface
*
iface
)
{
return
SURFACE_GDI
;
}
...
...
@@ -547,7 +535,6 @@ const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
IWineD3DBaseSurfaceImpl_GetData
,
IWineD3DBaseSurfaceImpl_SetFormat
,
IWineGDISurfaceImpl_PrivateSetup
,
IWineGDISurfaceImpl_LoadLocation
,
IWineGDISurfaceImpl_GetImplType
,
IWineGDISurfaceImpl_DrawOverlay
};
dlls/wined3d/swapchain.c
View file @
f7760656
...
...
@@ -325,7 +325,7 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO
*/
if
(
!
This
->
render_to_fbo
&&
render_to_fbo
&&
wined3d_settings
.
offscreen_rendering_mode
==
ORM_FBO
)
{
IWineD3DSurface_LoadLocation
((
IWineD3DSurface
*
)
This
->
back_buffers
[
0
],
SFLAG_INTEXTURE
,
NULL
);
surface_load_location
(
This
->
back_buffers
[
0
],
SFLAG_INTEXTURE
,
NULL
);
surface_modify_location
(
This
->
back_buffers
[
0
],
SFLAG_INDRAWABLE
,
FALSE
);
This
->
render_to_fbo
=
TRUE
;
...
...
dlls/wined3d/texture.c
View file @
f7760656
...
...
@@ -76,7 +76,7 @@ static void texture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRG
{
TRACE
(
"Reloading surface because the d3d8/9 palette was changed.
\n
"
);
/* TODO: This is not necessarily needed with hw palettized texture support. */
IWineD3DSurface_LoadLocation
((
IWineD3DSurface
*
)
surface
,
SFLAG_INSYSMEM
,
NULL
);
surface_load_location
(
surface
,
SFLAG_INSYSMEM
,
NULL
);
/* Make sure the texture is reloaded because of the palette change, this kills performance though :( */
surface_modify_location
(
surface
,
SFLAG_INTEXTURE
,
FALSE
);
}
...
...
dlls/wined3d/wined3d_private.h
View file @
f7760656
...
...
@@ -2076,6 +2076,7 @@ void surface_internal_preload(IWineD3DSurfaceImpl *surface, enum WINED3DSRGB srg
BOOL
surface_is_offscreen
(
IWineD3DSurfaceImpl
*
iface
)
DECLSPEC_HIDDEN
;
void
surface_load_ds_location
(
IWineD3DSurfaceImpl
*
surface
,
struct
wined3d_context
*
context
,
DWORD
location
)
DECLSPEC_HIDDEN
;
HRESULT
surface_load_location
(
IWineD3DSurfaceImpl
*
surface
,
DWORD
flag
,
const
RECT
*
rect
)
DECLSPEC_HIDDEN
;
void
surface_modify_ds_location
(
IWineD3DSurfaceImpl
*
surface
,
DWORD
location
,
UINT
w
,
UINT
h
)
DECLSPEC_HIDDEN
;
void
surface_modify_location
(
IWineD3DSurfaceImpl
*
surface
,
DWORD
flag
,
BOOL
persistent
)
DECLSPEC_HIDDEN
;
void
surface_prepare_texture
(
IWineD3DSurfaceImpl
*
surface
,
...
...
include/wine/wined3d.idl
View file @
f7760656
...
...
@@ -2491,10 +2491,6 @@ interface IWineD3DSurface : IWineD3DResource
)
;
HRESULT
PrivateSetup
(
)
;
HRESULT
LoadLocation
(
[
in
]
DWORD
location
,
[
in
]
const
RECT
*
rect
)
;
WINED3DSURFTYPE
GetImplType
(
)
;
HRESULT
DrawOverlay
(
...
...
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