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wine
wine-cw
Commits
f7e485dc
Commit
f7e485dc
authored
Dec 03, 2014
by
Henri Verbeet
Committed by
Alexandre Julliard
Dec 03, 2014
Browse files
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Plain Diff
wined3d: Handle SM4 resource declarations.
parent
f5cef437
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Side-by-side
Showing
3 changed files
with
102 additions
and
1 deletion
+102
-1
shader.c
dlls/wined3d/shader.c
+47
-0
shader_sm4.c
dlls/wined3d/shader_sm4.c
+50
-1
wined3d_private.h
dlls/wined3d/wined3d_private.h
+5
-0
No files found.
dlls/wined3d/shader.c
View file @
f7e485dc
...
...
@@ -663,6 +663,7 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
break
;
case
WINED3DSPR_SAMPLER
:
case
WINED3DSPR_RESOURCE
:
if
(
reg_idx
>=
ARRAY_SIZE
(
reg_maps
->
resource_type
))
{
ERR
(
"Invalid resource index %u.
\n
"
,
reg_idx
);
...
...
@@ -1017,6 +1018,52 @@ static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semanti
break
;
}
}
else
if
(
semantic
->
reg
.
reg
.
type
==
WINED3DSPR_RESOURCE
)
{
TRACE
(
"_resource_"
);
switch
(
semantic
->
resource_type
)
{
case
WINED3D_SHADER_RESOURCE_BUFFER
:
TRACE
(
"buffer"
);
break
;
case
WINED3D_SHADER_RESOURCE_TEXTURE_1D
:
TRACE
(
"texture1d"
);
break
;
case
WINED3D_SHADER_RESOURCE_TEXTURE_2D
:
TRACE
(
"texture2d"
);
break
;
case
WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
:
TRACE
(
"texture2dms"
);
break
;
case
WINED3D_SHADER_RESOURCE_TEXTURE_3D
:
TRACE
(
"texture3d"
);
break
;
case
WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
:
TRACE
(
"texturecube"
);
break
;
case
WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
:
TRACE
(
"texture1darray"
);
break
;
case
WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
:
TRACE
(
"texture2darray"
);
break
;
case
WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
:
TRACE
(
"texture2dmsarray"
);
break
;
default:
TRACE
(
"unknown"
);
break
;
}
}
else
{
/* Pixel shaders 3.0 don't have usage semantics. */
...
...
dlls/wined3d/shader_sm4.c
View file @
f7e485dc
...
...
@@ -29,6 +29,9 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
#define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
#define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0x1f << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
#define WINED3D_SM4_RESOURCE_TYPE_SHIFT 11
#define WINED3D_SM4_RESOURCE_TYPE_MASK (0xf << WINED3D_SM4_RESOURCE_TYPE_SHIFT)
#define WINED3D_SM4_PRIMITIVE_TYPE_SHIFT 11
#define WINED3D_SM4_PRIMITIVE_TYPE_MASK (0x7 << WINED3D_SM4_PRIMITIVE_TYPE_SHIFT)
...
...
@@ -121,6 +124,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_USHR
=
0x55
,
WINED3D_SM4_OP_UTOF
=
0x56
,
WINED3D_SM4_OP_XOR
=
0x57
,
WINED3D_SM4_OP_DCL_RESOURCE
=
0x58
,
WINED3D_SM4_OP_DCL_CONSTANT_BUFFER
=
0x59
,
WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY
=
0x5c
,
WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE
=
0x5d
,
...
...
@@ -134,6 +138,7 @@ enum wined3d_sm4_register_type
WINED3D_SM4_RT_OUTPUT
=
0x2
,
WINED3D_SM4_RT_IMMCONST
=
0x4
,
WINED3D_SM4_RT_SAMPLER
=
0x6
,
WINED3D_SM4_RT_RESOURCE
=
0x7
,
WINED3D_SM4_RT_CONSTBUFFER
=
0x8
,
WINED3D_SM4_RT_PRIMID
=
0xb
,
WINED3D_SM4_RT_NULL
=
0xd
,
...
...
@@ -167,6 +172,19 @@ enum wined3d_sm4_immconst_type
WINED3D_SM4_IMMCONST_VEC4
=
0x2
,
};
enum
wined3d_sm4_resource_type
{
WINED3D_SM4_RESOURCE_BUFFER
=
0x1
,
WINED3D_SM4_RESOURCE_TEXTURE_1D
=
0x2
,
WINED3D_SM4_RESOURCE_TEXTURE_2D
=
0x3
,
WINED3D_SM4_RESOURCE_TEXTURE_2DMS
=
0x4
,
WINED3D_SM4_RESOURCE_TEXTURE_3D
=
0x5
,
WINED3D_SM4_RESOURCE_TEXTURE_CUBE
=
0x6
,
WINED3D_SM4_RESOURCE_TEXTURE_1DARRAY
=
0x7
,
WINED3D_SM4_RESOURCE_TEXTURE_2DARRAY
=
0x8
,
WINED3D_SM4_RESOURCE_TEXTURE_2DMSARRAY
=
0x9
,
};
struct
wined3d_shader_src_param_entry
{
struct
list
entry
;
...
...
@@ -264,6 +282,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{
WINED3D_SM4_OP_USHR
,
WINED3DSIH_USHR
,
"U"
,
"UU"
},
{
WINED3D_SM4_OP_UTOF
,
WINED3DSIH_UTOF
,
"F"
,
"U"
},
{
WINED3D_SM4_OP_XOR
,
WINED3DSIH_XOR
,
"U"
,
"UU"
},
{
WINED3D_SM4_OP_DCL_RESOURCE
,
WINED3DSIH_DCL
,
"R"
,
""
},
{
WINED3D_SM4_OP_DCL_CONSTANT_BUFFER
,
WINED3DSIH_DCL_CONSTANT_BUFFER
,
""
,
""
},
{
WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY
,
WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
""
,
""
},
{
WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE
,
WINED3DSIH_DCL_INPUT_PRIMITIVE
,
""
,
""
},
...
...
@@ -323,6 +342,20 @@ static const struct sysval_map sysval_map[] =
{
WINED3D_SV_TARGET7
,
WINED3DSPR_COLOROUT
,
7
},
};
static
const
enum
wined3d_shader_resource_type
resource_type_table
[]
=
{
/* 0 */
WINED3D_SHADER_RESOURCE_NONE
,
/* WINED3D_SM4_RESOURCE_BUFFER */
WINED3D_SHADER_RESOURCE_BUFFER
,
/* WINED3D_SM4_RESOURCE_TEXTURE_1D */
WINED3D_SHADER_RESOURCE_TEXTURE_1D
,
/* WINED3D_SM4_RESOURCE_TEXTURE_2D */
WINED3D_SHADER_RESOURCE_TEXTURE_2D
,
/* WINED3D_SM4_RESOURCE_TEXTURE_2DMS */
WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
,
/* WINED3D_SM4_RESOURCE_TEXTURE_3D */
WINED3D_SHADER_RESOURCE_TEXTURE_3D
,
/* WINED3D_SM4_RESOURCE_TEXTURE_CUBE */
WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
,
/* WINED3D_SM4_RESOURCE_TEXTURE_1DARRAY */
WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
,
/* WINED3D_SM4_RESOURCE_TEXTURE_2DARRAY */
WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
,
/* WINED3D_SM4_RESOURCE_TEXTURE_2DMSARRAY */
WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
,
};
static
BOOL
shader_sm4_read_src_param
(
struct
wined3d_sm4_data
*
priv
,
const
DWORD
**
ptr
,
enum
wined3d_data_type
data_type
,
struct
wined3d_shader_src_param
*
src_param
);
...
...
@@ -743,7 +776,23 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
FIXME
(
"Skipping modifier 0x%08x.
\n
"
,
modifier
);
}
if
(
opcode
==
WINED3D_SM4_OP_DCL_CONSTANT_BUFFER
)
if
(
opcode
==
WINED3D_SM4_OP_DCL_RESOURCE
)
{
enum
wined3d_sm4_resource_type
resource_type
;
resource_type
=
(
opcode_token
&
WINED3D_SM4_RESOURCE_TYPE_MASK
)
>>
WINED3D_SM4_RESOURCE_TYPE_SHIFT
;
if
(
!
resource_type
||
(
resource_type
>=
ARRAY_SIZE
(
resource_type_table
)))
{
FIXME
(
"Unhandled resource type %#x.
\n
"
,
resource_type
);
ins
->
declaration
.
semantic
.
resource_type
=
WINED3D_SHADER_RESOURCE_NONE
;
}
else
{
ins
->
declaration
.
semantic
.
resource_type
=
resource_type_table
[
resource_type
];
}
shader_sm4_read_dst_param
(
priv
,
&
p
,
WINED3D_DATA_RESOURCE
,
&
ins
->
declaration
.
semantic
.
reg
);
}
else
if
(
opcode
==
WINED3D_SM4_OP_DCL_CONSTANT_BUFFER
)
{
shader_sm4_read_src_param
(
priv
,
&
p
,
WINED3D_DATA_FLOAT
,
&
ins
->
declaration
.
src
);
if
(
opcode_token
&
WINED3D_SM4_INDEX_TYPE_MASK
)
...
...
dlls/wined3d/wined3d_private.h
View file @
f7e485dc
...
...
@@ -286,10 +286,15 @@ extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
enum
wined3d_shader_resource_type
{
WINED3D_SHADER_RESOURCE_NONE
,
WINED3D_SHADER_RESOURCE_BUFFER
,
WINED3D_SHADER_RESOURCE_TEXTURE_1D
,
WINED3D_SHADER_RESOURCE_TEXTURE_2D
,
WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
,
WINED3D_SHADER_RESOURCE_TEXTURE_3D
,
WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
,
WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
,
WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
,
WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
,
};
#define WINED3D_SHADER_CONST_VS_F 0x00000001
...
...
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