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wine
wine-cw
Commits
f98157f6
Commit
f98157f6
authored
Jul 08, 2008
by
Alexandre Julliard
Browse files
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Plain Diff
d3d8: Don't depend on the dxerr8 static library in the tests.
parent
79c64acc
Hide whitespace changes
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Showing
3 changed files
with
42 additions
and
45 deletions
+42
-45
Makefile.in
dlls/d3d8/tests/Makefile.in
+1
-1
device.c
dlls/d3d8/tests/device.c
+11
-12
visual.c
dlls/d3d8/tests/visual.c
+30
-32
No files found.
dlls/d3d8/tests/Makefile.in
View file @
f98157f6
...
...
@@ -3,7 +3,7 @@ TOPOBJDIR = ../../..
SRCDIR
=
@srcdir@
VPATH
=
@srcdir@
TESTDLL
=
d3d8.dll
IMPORTS
=
dxerr8
user32 kernel32
IMPORTS
=
user32 kernel32
CTESTS
=
\
d3d8_main.c
\
...
...
dlls/d3d8/tests/device.c
View file @
f98157f6
...
...
@@ -20,7 +20,6 @@
#define COBJMACROS
#include <initguid.h>
#include <d3d8.h>
#include <dxerr8.h>
#include "wine/test.h"
static
IDirect3D8
*
(
WINAPI
*
pDirect3DCreate8
)(
UINT
);
...
...
@@ -1176,7 +1175,7 @@ static void test_lights(void)
hr
=
IDirect3D8_CreateDevice
(
d3d8
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
/* no NULLREF here */
,
hwnd
,
D3DCREATE_HARDWARE_VERTEXPROCESSING
|
D3DCREATE_PUREDEVICE
,
&
d3dpp
,
&
device
);
ok
(
hr
==
D3D_OK
||
hr
==
D3DERR_NOTAVAILABLE
||
hr
==
D3DERR_INVALIDCALL
,
"IDirect3D8_CreateDevice failed with %
s
\n
"
,
DXGetErrorString8
(
hr
)
);
"IDirect3D8_CreateDevice failed with %
08x
\n
"
,
hr
);
if
(
!
device
)
{
skip
(
"Failed to create a d3d device
\n
"
);
...
...
@@ -1185,28 +1184,28 @@ static void test_lights(void)
memset
(
&
caps
,
0
,
sizeof
(
caps
));
hr
=
IDirect3DDevice8_GetDeviceCaps
(
device
,
&
caps
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_GetDeviceCaps failed with %
s
\n
"
,
DXGetErrorString8
(
hr
)
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_GetDeviceCaps failed with %
08x
\n
"
,
hr
);
for
(
i
=
1
;
i
<=
caps
.
MaxActiveLights
;
i
++
)
{
hr
=
IDirect3DDevice8_LightEnable
(
device
,
i
,
TRUE
);
ok
(
hr
==
D3D_OK
,
"Enabling light %u failed with %
s
\n
"
,
i
,
DXGetErrorString8
(
hr
)
);
ok
(
hr
==
D3D_OK
,
"Enabling light %u failed with %
08x
\n
"
,
i
,
hr
);
hr
=
IDirect3DDevice8_GetLightEnable
(
device
,
i
,
&
enabled
);
ok
(
hr
==
D3D_OK
,
"GetLightEnable on light %u failed with %
s
\n
"
,
i
,
DXGetErrorString8
(
hr
)
);
ok
(
hr
==
D3D_OK
,
"GetLightEnable on light %u failed with %
08x
\n
"
,
i
,
hr
);
ok
(
enabled
,
"Light %d is %s
\n
"
,
i
,
enabled
?
"enabled"
:
"disabled"
);
}
/* TODO: Test the rendering results in this situation */
hr
=
IDirect3DDevice8_LightEnable
(
device
,
i
+
1
,
TRUE
);
ok
(
hr
==
D3D_OK
,
"Enabling one light more than supported returned %
s
\n
"
,
DXGetErrorString8
(
hr
)
);
ok
(
hr
==
D3D_OK
,
"Enabling one light more than supported returned %
08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_GetLightEnable
(
device
,
i
+
1
,
&
enabled
);
ok
(
hr
==
D3D_OK
,
"GetLightEnable on light %u failed with %
s
\n
"
,
i
+
1
,
DXGetErrorString8
(
hr
)
);
ok
(
hr
==
D3D_OK
,
"GetLightEnable on light %u failed with %
08x
\n
"
,
i
+
1
,
hr
);
ok
(
enabled
,
"Light %d is %s
\n
"
,
i
+
1
,
enabled
?
"enabled"
:
"disabled"
);
hr
=
IDirect3DDevice8_LightEnable
(
device
,
i
+
1
,
FALSE
);
ok
(
hr
==
D3D_OK
,
"Disabling the additional returned %
s
\n
"
,
DXGetErrorString8
(
hr
)
);
ok
(
hr
==
D3D_OK
,
"Disabling the additional returned %
08x
\n
"
,
hr
);
for
(
i
=
1
;
i
<=
caps
.
MaxActiveLights
;
i
++
)
{
hr
=
IDirect3DDevice8_LightEnable
(
device
,
i
,
FALSE
);
ok
(
hr
==
D3D_OK
,
"Disabling light %u failed with %
s
\n
"
,
i
,
DXGetErrorString8
(
hr
)
);
ok
(
hr
==
D3D_OK
,
"Disabling light %u failed with %
08x
\n
"
,
i
,
hr
);
}
cleanup:
...
...
@@ -1255,7 +1254,7 @@ static void test_render_zero_triangles(void)
hr
=
IDirect3D8_CreateDevice
(
d3d8
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
/* no NULLREF here */
,
hwnd
,
D3DCREATE_HARDWARE_VERTEXPROCESSING
|
D3DCREATE_PUREDEVICE
,
&
d3dpp
,
&
device
);
ok
(
hr
==
D3D_OK
||
hr
==
D3DERR_NOTAVAILABLE
||
hr
==
D3DERR_INVALIDCALL
,
"IDirect3D8_CreateDevice failed with %
s
\n
"
,
DXGetErrorString8
(
hr
)
);
"IDirect3D8_CreateDevice failed with %
08x
\n
"
,
hr
);
if
(
!
device
)
{
skip
(
"Failed to create a d3d device
\n
"
);
...
...
@@ -1306,7 +1305,7 @@ static void test_set_material(void)
hr
=
IDirect3D8_CreateDevice
(
d3d8
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
hwnd
,
D3DCREATE_HARDWARE_VERTEXPROCESSING
|
D3DCREATE_PUREDEVICE
,
&
present_parameters
,
&
device
);
ok
(
hr
==
D3D_OK
||
hr
==
D3DERR_NOTAVAILABLE
||
hr
==
D3DERR_INVALIDCALL
,
"IDirect3D8_CreateDevice failed with %
s
\n
"
,
DXGetErrorString8
(
hr
)
);
"IDirect3D8_CreateDevice failed with %
08x
\n
"
,
hr
);
if
(
!
device
)
{
skip
(
"Failed to create a d3d device
\n
"
);
...
...
@@ -1314,7 +1313,7 @@ static void test_set_material(void)
}
hr
=
IDirect3DDevice8_SetMaterial
(
device
,
NULL
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Expected D3DERR_INVALIDCALL, got %
s
\n
"
,
DXGetErrorString8
(
hr
)
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Expected D3DERR_INVALIDCALL, got %
08x
\n
"
,
hr
);
cleanup:
if
(
device
)
IDirect3DDevice8_Release
(
device
);
...
...
dlls/d3d8/tests/visual.c
View file @
f98157f6
...
...
@@ -21,7 +21,6 @@
#define COBJMACROS
#include <d3d8.h>
#include <dxerr8.h>
#include "wine/test.h"
static
HMODULE
d3d8_handle
=
0
;
...
...
@@ -473,31 +472,31 @@ static void present_test(IDirect3DDevice8 *device)
* by the depth value.
*/
hr
=
IDirect3DDevice8_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0xffffffff
,
0
.
75
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_Clear returned %
s
\n
"
,
DXGetErrorString8
(
hr
)
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_Clear returned %
08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
hr
=
IDirect3DDevice8_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffffffff
,
0
.
4
,
0
);
hr
=
IDirect3DDevice8_SetRenderState
(
device
,
D3DRS_ZENABLE
,
D3DZB_TRUE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_SetRenderState returned %
s
\n
"
,
DXGetErrorString8
(
hr
)
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_SetRenderState returned %
08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetRenderState
(
device
,
D3DRS_ZFUNC
,
D3DCMP_GREATER
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_SetRenderState returned %
s
\n
"
,
DXGetErrorString8
(
hr
)
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_SetRenderState returned %
08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetVertexShader
(
device
,
D3DFVF_XYZ
|
D3DFVF_DIFFUSE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_SetFVF returned %
s
\n
"
,
DXGetErrorString8
(
hr
)
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_SetFVF returned %
08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_BeginScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_BeginScene failed with %
s
\n
"
,
DXGetErrorString8
(
hr
)
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_BeginScene failed with %
08x
\n
"
,
hr
);
if
(
hr
==
D3D_OK
)
{
/* No lights are defined... That means, lit vertices should be entirely black */
hr
=
IDirect3DDevice8_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
/*PrimCount */
,
quad
,
sizeof
(
quad
[
0
]));
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_DrawIndexedPrimitiveUP failed with %
s
\n
"
,
DXGetErrorString8
(
hr
)
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_DrawIndexedPrimitiveUP failed with %
08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_EndScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_EndScene failed with %
s
\n
"
,
DXGetErrorString8
(
hr
)
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_EndScene failed with %
08x
\n
"
,
hr
);
}
hr
=
IDirect3DDevice8_SetRenderState
(
device
,
D3DRS_ZENABLE
,
D3DZB_FALSE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_SetRenderState returned %
s
\n
"
,
DXGetErrorString8
(
hr
)
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_SetRenderState returned %
08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Present failed (%#08x)
\n
"
,
hr
);
...
...
@@ -678,7 +677,7 @@ static void offscreen_test(IDirect3DDevice8 *device)
hr
=
IDirect3DDevice8_SetTextureStageState
(
device
,
0
,
D3DTSS_MAGFILTER
,
D3DTEXF_NONE
);
ok
(
SUCCEEDED
(
hr
),
"SetTextureStageState D3DSAMP_MAGFILTER failed (%#08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetRenderState
(
device
,
D3DRS_LIGHTING
,
FALSE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_SetRenderState returned %
s
\n
"
,
DXGetErrorString8
(
hr
)
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_SetRenderState returned %
08x
\n
"
,
hr
);
if
(
IDirect3DDevice8_BeginScene
(
device
)
==
D3D_OK
)
{
hr
=
IDirect3DDevice8_SetRenderTarget
(
device
,
offscreen
,
depthstencil
);
...
...
@@ -693,7 +692,7 @@ static void offscreen_test(IDirect3DDevice8 *device)
hr
=
IDirect3DDevice8_SetRenderTarget
(
device
,
backbuffer
,
depthstencil
);
ok
(
hr
==
D3D_OK
,
"SetRenderTarget failed, hr = %#08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetTexture
(
device
,
0
,
(
IDirect3DBaseTexture8
*
)
offscreenTexture
);
ok
(
hr
==
D3D_OK
,
"SetTexture failed, %
s
\n
"
,
DXGetErrorString8
(
hr
)
);
ok
(
hr
==
D3D_OK
,
"SetTexture failed, %
08x
\n
"
,
hr
);
/* This time with the texture */
hr
=
IDirect3DDevice8_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
sizeof
(
quad
[
0
]));
...
...
@@ -802,7 +801,7 @@ static void alpha_test(IDirect3DDevice8 *device)
hr
=
IDirect3DDevice8_SetTextureStageState
(
device
,
0
,
D3DTSS_MAGFILTER
,
D3DTEXF_NONE
);
ok
(
SUCCEEDED
(
hr
),
"SetTextureStageState D3DSAMP_MAGFILTER failed (%#08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetRenderState
(
device
,
D3DRS_LIGHTING
,
FALSE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_SetRenderState returned %
s
\n
"
,
DXGetErrorString8
(
hr
)
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_SetRenderState returned %
08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetRenderState
(
device
,
D3DRS_ALPHABLENDENABLE
,
TRUE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_SetRenderState failed, hr = %08x
\n
"
,
hr
);
...
...
@@ -1200,40 +1199,40 @@ static void texop_test(IDirect3DDevice8 *device)
memset
(
&
caps
,
0
,
sizeof
(
caps
));
hr
=
IDirect3DDevice8_GetDeviceCaps
(
device
,
&
caps
);
ok
(
SUCCEEDED
(
hr
),
"GetDeviceCaps failed with 0x%08x
(%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
)
);
ok
(
SUCCEEDED
(
hr
),
"GetDeviceCaps failed with 0x%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetVertexShader
(
device
,
D3DFVF_XYZ
|
D3DFVF_DIFFUSE
|
D3DFVF_TEX0
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexShader failed with 0x%08x
(%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
)
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexShader failed with 0x%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_CreateTexture
(
device
,
1
,
1
,
1
,
0
,
D3DFMT_A8R8G8B8
,
D3DPOOL_MANAGED
,
&
texture
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_CreateTexture failed with 0x%08x
(%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
)
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_CreateTexture failed with 0x%08x
\n
"
,
hr
);
hr
=
IDirect3DTexture8_LockRect
(
texture
,
0
,
&
locked_rect
,
NULL
,
0
);
ok
(
SUCCEEDED
(
hr
),
"LockRect failed with 0x%08x
(%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
)
);
ok
(
SUCCEEDED
(
hr
),
"LockRect failed with 0x%08x
\n
"
,
hr
);
*
((
DWORD
*
)
locked_rect
.
pBits
)
=
D3DCOLOR_ARGB
(
0x99
,
0x00
,
0xff
,
0x00
);
hr
=
IDirect3DTexture8_UnlockRect
(
texture
,
0
);
ok
(
SUCCEEDED
(
hr
),
"LockRect failed with 0x%08x
(%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
)
);
ok
(
SUCCEEDED
(
hr
),
"LockRect failed with 0x%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetTexture
(
device
,
0
,
(
IDirect3DBaseTexture8
*
)
texture
);
ok
(
SUCCEEDED
(
hr
),
"SetTexture failed with 0x%08x
(%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
)
);
ok
(
SUCCEEDED
(
hr
),
"SetTexture failed with 0x%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetTextureStageState
(
device
,
0
,
D3DTSS_COLORARG0
,
D3DTA_DIFFUSE
);
ok
(
SUCCEEDED
(
hr
),
"SetTextureStageState failed with 0x%08x
(%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
)
);
ok
(
SUCCEEDED
(
hr
),
"SetTextureStageState failed with 0x%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetTextureStageState
(
device
,
0
,
D3DTSS_COLORARG1
,
D3DTA_TEXTURE
);
ok
(
SUCCEEDED
(
hr
),
"SetTextureStageState failed with 0x%08x
(%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
)
);
ok
(
SUCCEEDED
(
hr
),
"SetTextureStageState failed with 0x%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetTextureStageState
(
device
,
0
,
D3DTSS_COLORARG2
,
D3DTA_TFACTOR
);
ok
(
SUCCEEDED
(
hr
),
"SetTextureStageState failed with 0x%08x
(%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
)
);
ok
(
SUCCEEDED
(
hr
),
"SetTextureStageState failed with 0x%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetTextureStageState
(
device
,
1
,
D3DTSS_COLOROP
,
D3DTOP_DISABLE
);
ok
(
SUCCEEDED
(
hr
),
"SetTextureStageState failed with 0x%08x
(%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
)
);
ok
(
SUCCEEDED
(
hr
),
"SetTextureStageState failed with 0x%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetRenderState
(
device
,
D3DRS_LIGHTING
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"SetRenderState failed with 0x%08x
(%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
)
);
ok
(
SUCCEEDED
(
hr
),
"SetRenderState failed with 0x%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetRenderState
(
device
,
D3DRS_TEXTUREFACTOR
,
0xdd333333
);
ok
(
SUCCEEDED
(
hr
),
"SetRenderState failed with 0x%08x
(%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
)
);
ok
(
SUCCEEDED
(
hr
),
"SetRenderState failed with 0x%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetRenderState
(
device
,
D3DRS_COLORWRITEENABLE
,
D3DCOLORWRITEENABLE_RED
|
D3DCOLORWRITEENABLE_GREEN
|
D3DCOLORWRITEENABLE_BLUE
|
D3DCOLORWRITEENABLE_ALPHA
);
ok
(
SUCCEEDED
(
hr
),
"SetRenderState failed with 0x%08x
(%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
)
);
ok
(
SUCCEEDED
(
hr
),
"SetRenderState failed with 0x%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0x00000000
,
1
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_Clear failed with 0x%08x
(%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
)
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_Clear failed with 0x%08x
\n
"
,
hr
);
for
(
i
=
0
;
i
<
sizeof
(
test_data
)
/
sizeof
(
*
test_data
);
++
i
)
{
...
...
@@ -1244,20 +1243,19 @@ static void texop_test(IDirect3DDevice8 *device)
}
hr
=
IDirect3DDevice8_SetTextureStageState
(
device
,
0
,
D3DTSS_COLOROP
,
test_data
[
i
].
op
);
ok
(
SUCCEEDED
(
hr
),
"SetTextureStageState (%s) failed with 0x%08x (%s)
\n
"
,
test_data
[
i
].
name
,
hr
,
DXGetErrorString8
(
hr
));
ok
(
SUCCEEDED
(
hr
),
"SetTextureStageState (%s) failed with 0x%08x
\n
"
,
test_data
[
i
].
name
,
hr
);
hr
=
IDirect3DDevice8_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"BeginScene failed with 0x%08x
(%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
)
);
ok
(
SUCCEEDED
(
hr
),
"BeginScene failed with 0x%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
sizeof
(
*
quad
));
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitiveUP failed with 0x%08x
(%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
)
);
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitiveUP failed with 0x%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"EndScene failed with 0x%08x
(%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
)
);
ok
(
SUCCEEDED
(
hr
),
"EndScene failed with 0x%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Present failed with 0x%08x
(%s)
\n
"
,
hr
,
DXGetErrorString8
(
hr
)
);
ok
(
SUCCEEDED
(
hr
),
"Present failed with 0x%08x
\n
"
,
hr
);
color
=
getPixelColor
(
device
,
320
,
240
);
ok
(
color_match
(
color
,
test_data
[
i
].
result
,
3
),
"Operation %s returned color 0x%08x, expected 0x%08x
\n
"
,
...
...
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