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wine
wine-cw
Commits
fb0c932f
Commit
fb0c932f
authored
Oct 10, 2006
by
Ivan Gyurdiev
Committed by
Alexandre Julliard
Oct 11, 2006
Browse files
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Plain Diff
wined3d: D3DFORMAT: Consistently use WINED3D namespace.
parent
d642e114
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Showing
6 changed files
with
52 additions
and
52 deletions
+52
-52
device.c
dlls/wined3d/device.c
+5
-5
directx.c
dlls/wined3d/directx.c
+35
-35
surface.c
dlls/wined3d/surface.c
+1
-1
swapchain.c
dlls/wined3d/swapchain.c
+5
-5
utils.c
dlls/wined3d/utils.c
+4
-4
wined3d_private.h
dlls/wined3d/wined3d_private.h
+2
-2
No files found.
dlls/wined3d/device.c
View file @
fb0c932f
...
...
@@ -1151,7 +1151,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface, U
/* TODO: It should only be possible to create textures for formats
that are reported as supported */
if
(
WINED3DFMT_UNKNOWN
>=
Format
)
{
WARN
(
"(%p) : Texture cannot be created with a format of D3DFMT_UNKNOWN
\n
"
,
This
);
WARN
(
"(%p) : Texture cannot be created with a format of
WINE
D3DFMT_UNKNOWN
\n
"
,
This
);
return
WINED3DERR_INVALIDCALL
;
}
...
...
@@ -1237,7 +1237,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa
/* TODO: It should only be possible to create textures for formats
that are reported as supported */
if
(
WINED3DFMT_UNKNOWN
>=
Format
)
{
WARN
(
"(%p) : Texture cannot be created with a format of D3DFMT_UNKNOWN
\n
"
,
This
);
WARN
(
"(%p) : Texture cannot be created with a format of
WINE
D3DFMT_UNKNOWN
\n
"
,
This
);
return
WINED3DERR_INVALIDCALL
;
}
...
...
@@ -1338,7 +1338,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface
/* TODO: It should only be possible to create textures for formats
that are reported as supported */
if
(
WINED3DFMT_UNKNOWN
>=
Format
)
{
WARN
(
"(%p) : Texture cannot be created with a format of D3DFMT_UNKNOWN
\n
"
,
This
);
WARN
(
"(%p) : Texture cannot be created with a format of
WINE
D3DFMT_UNKNOWN
\n
"
,
This
);
return
WINED3DERR_INVALIDCALL
;
}
...
...
@@ -7375,8 +7375,8 @@ static GLXFBConfig* device_find_fbconfigs(
int
nAttribs
=
0
;
IWineD3DSurface
*
StencilSurface
=
This
->
stencilBufferTarget
;
D3DFORMAT
BackBufferFormat
=
((
IWineD3DSurfaceImpl
*
)
RenderSurface
)
->
resource
.
format
;
D3DFORMAT
StencilBufferFormat
=
(
NULL
!=
StencilSurface
)
?
((
IWineD3DSurfaceImpl
*
)
StencilSurface
)
->
resource
.
format
:
0
;
WINE
D3DFORMAT
BackBufferFormat
=
((
IWineD3DSurfaceImpl
*
)
RenderSurface
)
->
resource
.
format
;
WINE
D3DFORMAT
StencilBufferFormat
=
(
NULL
!=
StencilSurface
)
?
((
IWineD3DSurfaceImpl
*
)
StencilSurface
)
->
resource
.
format
:
0
;
/**TODO:
if StencilSurface == NULL && zBufferTarget != NULL then switch the zbuffer off,
...
...
dlls/wined3d/directx.c
View file @
fb0c932f
...
...
@@ -1044,7 +1044,7 @@ static HMONITOR WINAPI IWineD3DImpl_GetAdapterMonitor(IWineD3D *iface, UINT Adap
/* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
of the same bpp but different resolutions */
/* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
/* Note: dx9 supplies a format. Calls from d3d8 supply
WINE
D3DFMT_UNKNOWN */
static
UINT
WINAPI
IWineD3DImpl_GetAdapterModeCount
(
IWineD3D
*
iface
,
UINT
Adapter
,
WINED3DFORMAT
Format
)
{
IWineD3DImpl
*
This
=
(
IWineD3DImpl
*
)
iface
;
TRACE_
(
d3d_caps
)(
"(%p}->(Adapter: %d, Format: %s)
\n
"
,
This
,
Adapter
,
debug_d3dformat
(
Format
));
...
...
@@ -1068,17 +1068,17 @@ static UINT WINAPI IWineD3DImpl_GetAdapterModeCount(IWineD3D *iface, UINT Ad
j
++
;
switch
(
Format
)
{
case
D3DFMT_UNKNOWN
:
case
WINE
D3DFMT_UNKNOWN
:
i
++
;
break
;
case
D3DFMT_X8R8G8B8
:
case
D3DFMT_A8R8G8B8
:
case
WINE
D3DFMT_X8R8G8B8
:
case
WINE
D3DFMT_A8R8G8B8
:
if
(
min
(
DevModeW
.
dmBitsPerPel
,
bpp
)
==
32
)
i
++
;
if
(
min
(
DevModeW
.
dmBitsPerPel
,
bpp
)
==
24
)
i
++
;
break
;
case
D3DFMT_X1R5G5B5
:
case
D3DFMT_A1R5G5B5
:
case
D3DFMT_R5G6B5
:
case
WINE
D3DFMT_X1R5G5B5
:
case
WINE
D3DFMT_A1R5G5B5
:
case
WINE
D3DFMT_R5G6B5
:
if
(
min
(
DevModeW
.
dmBitsPerPel
,
bpp
)
==
16
)
i
++
;
break
;
default:
...
...
@@ -1098,7 +1098,7 @@ static UINT WINAPI IWineD3DImpl_GetAdapterModeCount(IWineD3D *iface, UINT Ad
return
0
;
}
/* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
/* Note: dx9 supplies a format. Calls from d3d8 supply
WINE
D3DFMT_UNKNOWN */
static
HRESULT
WINAPI
IWineD3DImpl_EnumAdapterModes
(
IWineD3D
*
iface
,
UINT
Adapter
,
WINED3DFORMAT
Format
,
UINT
Mode
,
WINED3DDISPLAYMODE
*
pMode
)
{
IWineD3DImpl
*
This
=
(
IWineD3DImpl
*
)
iface
;
TRACE_
(
d3d_caps
)(
"(%p}->(Adapter:%d, mode:%d, pMode:%p, format:%s)
\n
"
,
This
,
Adapter
,
Mode
,
pMode
,
debug_d3dformat
(
Format
));
...
...
@@ -1123,7 +1123,7 @@ static HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapte
/* If we are filtering to a specific format, then need to skip all unrelated
modes, but if mode is irrelevant, then we can use the index directly */
if
(
Format
==
D3DFMT_UNKNOWN
)
if
(
Format
==
WINE
D3DFMT_UNKNOWN
)
{
ModeIdx
=
Mode
;
}
else
{
...
...
@@ -1136,17 +1136,17 @@ static HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapte
j
++
;
switch
(
Format
)
{
case
D3DFMT_UNKNOWN
:
case
WINE
D3DFMT_UNKNOWN
:
i
++
;
break
;
case
D3DFMT_X8R8G8B8
:
case
D3DFMT_A8R8G8B8
:
case
WINE
D3DFMT_X8R8G8B8
:
case
WINE
D3DFMT_A8R8G8B8
:
if
(
min
(
DevModeWtmp
.
dmBitsPerPel
,
bpp
)
==
32
)
i
++
;
if
(
min
(
DevModeWtmp
.
dmBitsPerPel
,
bpp
)
==
24
)
i
++
;
break
;
case
D3DFMT_X1R5G5B5
:
case
D3DFMT_A1R5G5B5
:
case
D3DFMT_R5G6B5
:
case
WINE
D3DFMT_X1R5G5B5
:
case
WINE
D3DFMT_A1R5G5B5
:
case
WINE
D3DFMT_R5G6B5
:
if
(
min
(
DevModeWtmp
.
dmBitsPerPel
,
bpp
)
==
16
)
i
++
;
break
;
default:
...
...
@@ -1169,14 +1169,14 @@ static HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapte
pMode
->
RefreshRate
=
DevModeW
.
dmDisplayFrequency
;
}
if
(
Format
==
D3DFMT_UNKNOWN
)
if
(
Format
==
WINE
D3DFMT_UNKNOWN
)
{
switch
(
bpp
)
{
case
8
:
pMode
->
Format
=
D3DFMT_R3G3B2
;
break
;
case
16
:
pMode
->
Format
=
D3DFMT_R5G6B5
;
break
;
case
8
:
pMode
->
Format
=
WINE
D3DFMT_R3G3B2
;
break
;
case
16
:
pMode
->
Format
=
WINE
D3DFMT_R5G6B5
;
break
;
case
24
:
/* Robots and EVE Online need 24 and 32 bit as A8R8G8B8 to start */
case
32
:
pMode
->
Format
=
D3DFMT_A8R8G8B8
;
break
;
default:
pMode
->
Format
=
D3DFMT_UNKNOWN
;
case
32
:
pMode
->
Format
=
WINE
D3DFMT_A8R8G8B8
;
break
;
default:
pMode
->
Format
=
WINE
D3DFMT_UNKNOWN
;
}
}
else
{
pMode
->
Format
=
Format
;
...
...
@@ -1194,7 +1194,7 @@ static HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapte
pMode
->
Width
=
800
;
pMode
->
Height
=
600
;
pMode
->
RefreshRate
=
D3DADAPTER_DEFAULT
;
pMode
->
Format
=
(
Format
==
D3DFMT_UNKNOWN
)
?
D3DFMT_A8R8G8B8
:
Format
;
pMode
->
Format
=
(
Format
==
WINED3DFMT_UNKNOWN
)
?
WINE
D3DFMT_A8R8G8B8
:
Format
;
bpp
=
32
;
#endif
TRACE_
(
d3d_caps
)(
"W %d H %d rr %d fmt (%x - %s) bpp %u
\n
"
,
pMode
->
Width
,
pMode
->
Height
,
...
...
@@ -1231,11 +1231,11 @@ static HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT A
}
switch
(
bpp
)
{
case
8
:
pMode
->
Format
=
D3DFMT_R3G3B2
;
break
;
case
16
:
pMode
->
Format
=
D3DFMT_R5G6B5
;
break
;
case
24
:
pMode
->
Format
=
D3DFMT_X8R8G8B8
;
break
;
/* Robots needs 24bit to be X8R8G8B8 */
case
32
:
pMode
->
Format
=
D3DFMT_X8R8G8B8
;
break
;
/* EVE online and the Fur demo need 32bit AdapterDisplatMode to return X8R8G8B8 */
default:
pMode
->
Format
=
D3DFMT_UNKNOWN
;
case
8
:
pMode
->
Format
=
WINE
D3DFMT_R3G3B2
;
break
;
case
16
:
pMode
->
Format
=
WINE
D3DFMT_R5G6B5
;
break
;
case
24
:
pMode
->
Format
=
WINE
D3DFMT_X8R8G8B8
;
break
;
/* Robots needs 24bit to be X8R8G8B8 */
case
32
:
pMode
->
Format
=
WINE
D3DFMT_X8R8G8B8
;
break
;
/* EVE online and the Fur demo need 32bit AdapterDisplatMode to return X8R8G8B8 */
default:
pMode
->
Format
=
WINE
D3DFMT_UNKNOWN
;
}
}
else
{
...
...
@@ -1656,11 +1656,11 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
if
(
GL_SUPPORT
(
EXT_TEXTURE_COMPRESSION_S3TC
))
{
switch
(
CheckFormat
)
{
case
D3DFMT_DXT1
:
case
D3DFMT_DXT2
:
case
D3DFMT_DXT3
:
case
D3DFMT_DXT4
:
case
D3DFMT_DXT5
:
case
WINE
D3DFMT_DXT1
:
case
WINE
D3DFMT_DXT2
:
case
WINE
D3DFMT_DXT3
:
case
WINE
D3DFMT_DXT4
:
case
WINE
D3DFMT_DXT5
:
TRACE_
(
d3d_caps
)(
"[OK]
\n
"
);
return
WINED3D_OK
;
default:
...
...
@@ -1673,11 +1673,11 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
BOOL
half_pixel_support
=
GL_SUPPORT
(
ARB_HALF_FLOAT_PIXEL
);
switch
(
CheckFormat
)
{
case
D3DFMT_R16F
:
case
D3DFMT_A16B16G16R16F
:
case
WINE
D3DFMT_R16F
:
case
WINE
D3DFMT_A16B16G16R16F
:
if
(
!
half_pixel_support
)
break
;
case
D3DFMT_R32F
:
case
D3DFMT_A32B32G32R32F
:
case
WINE
D3DFMT_R32F
:
case
WINE
D3DFMT_A32B32G32R32F
:
TRACE_
(
d3d_caps
)(
"[OK]
\n
"
);
return
WINED3D_OK
;
default:
...
...
dlls/wined3d/surface.c
View file @
fb0c932f
...
...
@@ -668,7 +668,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED
if
(
NULL
==
pRect
)
{
pLockedRect
->
pBits
=
This
->
resource
.
allocatedMemory
;
}
else
{
if
(
This
->
resource
.
format
==
D3DFMT_DXT1
)
{
/* DXT1 is half byte per pixel */
if
(
This
->
resource
.
format
==
WINE
D3DFMT_DXT1
)
{
/* DXT1 is half byte per pixel */
pLockedRect
->
pBits
=
This
->
resource
.
allocatedMemory
+
(
pLockedRect
->
Pitch
*
pRect
->
top
)
+
((
pRect
->
left
*
This
->
bytesPerPixel
/
2
));
}
else
{
pLockedRect
->
pBits
=
This
->
resource
.
allocatedMemory
+
(
pLockedRect
->
Pitch
*
pRect
->
top
)
+
(
pRect
->
left
*
This
->
bytesPerPixel
);
...
...
dlls/wined3d/swapchain.c
View file @
fb0c932f
...
...
@@ -505,13 +505,13 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *if
DeleteDC
(
hdc
);
switch
(
bpp
)
{
case
8
:
pMode
->
Format
=
D3DFMT_R8G8B8
;
break
;
case
16
:
pMode
->
Format
=
D3DFMT_R5G6B5
;
break
;
case
24
:
/*pMode->Format = D3DFMT_R8G8B8; break; */
/* 32bpp and 24bpp can be aliased for X */
case
32
:
pMode
->
Format
=
D3DFMT_A8R8G8B8
;
break
;
case
8
:
pMode
->
Format
=
WINE
D3DFMT_R8G8B8
;
break
;
case
16
:
pMode
->
Format
=
WINE
D3DFMT_R5G6B5
;
break
;
case
24
:
/*pMode->Format =
WINE
D3DFMT_R8G8B8; break; */
/* 32bpp and 24bpp can be aliased for X */
case
32
:
pMode
->
Format
=
WINE
D3DFMT_A8R8G8B8
;
break
;
default
:
FIXME
(
"Unrecognized display mode format
\n
"
);
pMode
->
Format
=
D3DFMT_UNKNOWN
;
pMode
->
Format
=
WINE
D3DFMT_UNKNOWN
;
}
TRACE
(
"(%p) : returning w(%d) h(%d) rr(%d) fmt(%u,%s)
\n
"
,
This
,
pMode
->
Width
,
pMode
->
Height
,
pMode
->
RefreshRate
,
...
...
dlls/wined3d/utils.c
View file @
fb0c932f
...
...
@@ -208,9 +208,9 @@ const char* debug_d3dformat(WINED3DFORMAT fmt) {
fourcc
[
3
]
=
(
char
)(
fmt
>>
24
);
fourcc
[
4
]
=
0
;
if
(
isprint
(
fourcc
[
0
])
&&
isprint
(
fourcc
[
1
])
&&
isprint
(
fourcc
[
2
])
&&
isprint
(
fourcc
[
3
])
)
FIXME
(
"Unrecognized %u (as fourcc: %s) D3DFORMAT!
\n
"
,
fmt
,
fourcc
);
FIXME
(
"Unrecognized %u (as fourcc: %s)
WINE
D3DFORMAT!
\n
"
,
fmt
,
fourcc
);
else
FIXME
(
"Unrecognized %u D3DFORMAT!
\n
"
,
fmt
);
FIXME
(
"Unrecognized %u
WINE
D3DFORMAT!
\n
"
,
fmt
);
}
return
"unrecognized"
;
}
...
...
@@ -2271,7 +2271,7 @@ void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords)
#define GLINFO_LOCATION ((IWineD3DImpl *)(This->wineD3D))->gl_info
/* Convertes a D3D format into a OpenGL configuration format */
int
D3DFmtMakeGlCfg
(
D3DFORMAT
BackBufferFormat
,
D3DFORMAT
StencilBufferFormat
,
int
*
attribs
,
int
*
nAttribs
,
BOOL
alternate
){
int
D3DFmtMakeGlCfg
(
WINED3DFORMAT
BackBufferFormat
,
WINE
D3DFORMAT
StencilBufferFormat
,
int
*
attribs
,
int
*
nAttribs
,
BOOL
alternate
){
#define PUSH1(att) attribs[(*nAttribs)++] = (att);
#define PUSH2(att,value) attribs[(*nAttribs)++] = (att); attribs[(*nAttribs)++] = (value);
/*We need to do some Card specific stuff in here at some point,
...
...
@@ -2441,7 +2441,7 @@ int D3DFmtMakeGlCfg(D3DFORMAT BackBufferFormat, D3DFORMAT StencilBufferFormat, i
/* DirectDraw stuff */
WINED3DFORMAT
pixelformat_for_depth
(
DWORD
depth
)
{
switch
(
depth
)
{
case
8
:
return
D3DFMT_P8
;
break
;
case
8
:
return
WINE
D3DFMT_P8
;
break
;
case
15
:
return
WINED3DFMT_X1R5G5B5
;
break
;
case
16
:
return
WINED3DFMT_R5G6B5
;
break
;
case
24
:
return
WINED3DFMT_R8G8B8
;
break
;
...
...
dlls/wined3d/wined3d_private.h
View file @
fb0c932f
...
...
@@ -727,7 +727,7 @@ typedef struct IWineD3DBaseTextureClass
{
UINT
levels
;
BOOL
dirty
;
D3DFORMAT
format
;
WINED3DFORMAT
format
;
DWORD
usage
;
UINT
textureName
;
UINT
LOD
;
...
...
@@ -1266,7 +1266,7 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP o
void
set_tex_op_nvrc
(
IWineD3DDevice
*
iface
,
BOOL
is_alpha
,
int
stage
,
D3DTEXTUREOP
op
,
DWORD
arg1
,
DWORD
arg2
,
DWORD
arg3
,
INT
texture_idx
);
void
set_texture_matrix
(
const
float
*
smat
,
DWORD
flags
,
BOOL
calculatedCoords
);
int
D3DFmtMakeGlCfg
(
D3DFORMAT
BackBufferFormat
,
D3DFORMAT
StencilBufferFormat
,
int
*
attribs
,
int
*
nAttribs
,
BOOL
alternate
);
int
D3DFmtMakeGlCfg
(
WINED3DFORMAT
BackBufferFormat
,
WINE
D3DFORMAT
StencilBufferFormat
,
int
*
attribs
,
int
*
nAttribs
,
BOOL
alternate
);
/* Math utils */
void
multiply_matrix
(
D3DMATRIX
*
dest
,
D3DMATRIX
*
src1
,
D3DMATRIX
*
src2
);
...
...
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