Commit fb269f92 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Depthfill blits are allowed between BeginScene and Endscene.

parent 208d3868
......@@ -27,6 +27,7 @@
static LPDIRECTDRAW7 lpDD = NULL;
static LPDIRECT3D7 lpD3D = NULL;
static LPDIRECTDRAWSURFACE7 lpDDS = NULL;
static LPDIRECTDRAWSURFACE7 lpDDSdepth = NULL;
static LPDIRECT3DDEVICE7 lpD3DDevice = NULL;
static LPDIRECT3DVERTEXBUFFER7 lpVBufSrc = NULL;
static LPDIRECT3DVERTEXBUFFER7 lpVBufDest1 = NULL;
......@@ -88,6 +89,27 @@ static BOOL CreateDirect3D(void)
if (!SUCCEEDED(rc))
return FALSE;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
ddsd.ddpfPixelFormat.dwFlags = DDPF_ZBUFFER;
ddsd.ddpfPixelFormat.dwZBufferBitDepth = 16;
ddsd.ddpfPixelFormat.dwZBitMask = 0x0000FFFF;
ddsd.dwWidth = 256;
ddsd.dwHeight = 256;
rc = IDirectDraw7_CreateSurface(lpDD, &ddsd, &lpDDSdepth, NULL);
ok(rc==DD_OK, "CreateSurface returned: %x\n", rc);
if (!SUCCEEDED(rc)) {
lpDDSdepth = NULL;
} else {
rc = IDirectDrawSurface_AddAttachedSurface(lpDDS, lpDDSdepth);
ok(rc == DD_OK, "IDirectDrawSurface_AddAttachedSurface returned %x\n", rc);
if (!SUCCEEDED(rc))
return FALSE;
}
rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DTnLHalDevice, lpDDS,
&lpD3DDevice);
ok(rc==D3D_OK || rc==DDERR_NOPALETTEATTACHED || rc==E_OUTOFMEMORY, "CreateDevice returned: %x\n", rc);
......@@ -117,6 +139,12 @@ static void ReleaseDirect3D(void)
lpD3DDevice = NULL;
}
if (lpDDSdepth != NULL)
{
IDirectDrawSurface_Release(lpDDSdepth);
lpDDSdepth = NULL;
}
if (lpDDS != NULL)
{
IDirectDrawSurface_Release(lpDDS);
......@@ -569,6 +597,16 @@ static void SceneTest(void)
ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
if(SUCCEEDED(hr))
{
DDBLTFX fx;
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
if(lpDDSdepth) {
hr = IDirectDrawSurface7_Blt(lpDDSdepth, NULL, NULL, NULL, DDBLT_DEPTHFILL, &fx);
ok(hr == D3D_OK, "Depthfill failed in a BeginScene / EndScene pair\n");
} else {
skip("Depth stencil creation failed at startup, skipping\n");
}
hr = IDirect3DDevice7_EndScene(lpD3DDevice);
ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr);
}
......
......@@ -3175,9 +3175,11 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Blt(IWineD3DSurface *iface, RECT *Dest
TRACE("(%p)->(%p,%p,%p,%x,%p)\n", This, DestRect, SrcSurface, SrcRect, Flags, DDBltFx);
TRACE("(%p): Usage is %s\n", This, debug_d3dusage(This->resource.usage));
/* Accessing the depth stencil is supposed to fail between a BeginScene and EndScene pair */
/* Accessing the depth stencil is supposed to fail between a BeginScene and EndScene pair,
* except depth blits, which seem to work
*/
if(iface == myDevice->stencilBufferTarget || (SrcSurface && SrcSurface == myDevice->stencilBufferTarget)) {
if(myDevice->inScene) {
if(myDevice->inScene && !(Flags & WINEDDBLT_DEPTHFILL)) {
TRACE("Attempt to access the depth stencil surface in a BeginScene / EndScene pair, returning WINED3DERR_INVALIDCALL\n");
return WINED3DERR_INVALIDCALL;
} else if(IWineD3DSurfaceImpl_BltZ(This, DestRect, SrcSurface, SrcRect, Flags, DDBltFx) == WINED3D_OK) {
......
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