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wine
wine-cw
Commits
fb367f81
Commit
fb367f81
authored
Apr 07, 2007
by
Andrew Talbot
Committed by
Alexandre Julliard
Apr 09, 2007
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Plain Diff
d3d8: Void functions should not return a value.
parent
eda96fa7
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Showing
5 changed files
with
7 additions
and
7 deletions
+7
-7
cubetexture.c
dlls/d3d8/cubetexture.c
+1
-1
device.c
dlls/d3d8/device.c
+3
-3
indexbuffer.c
dlls/d3d8/indexbuffer.c
+1
-1
texture.c
dlls/d3d8/texture.c
+1
-1
volumetexture.c
dlls/d3d8/volumetexture.c
+1
-1
No files found.
dlls/d3d8/cubetexture.c
View file @
fb367f81
...
...
@@ -104,7 +104,7 @@ static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8
static
void
WINAPI
IDirect3DCubeTexture8Impl_PreLoad
(
LPDIRECT3DCUBETEXTURE8
iface
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DCubeTexture_PreLoad
(
This
->
wineD3DCubeTexture
);
IWineD3DCubeTexture_PreLoad
(
This
->
wineD3DCubeTexture
);
}
static
D3DRESOURCETYPE
WINAPI
IDirect3DCubeTexture8Impl_GetType
(
LPDIRECT3DCUBETEXTURE8
iface
)
{
...
...
dlls/d3d8/device.c
View file @
fb367f81
...
...
@@ -208,7 +208,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8
static
void
WINAPI
IDirect3DDevice8Impl_SetCursorPosition
(
LPDIRECT3DDEVICE8
iface
,
UINT
XScreenSpace
,
UINT
YScreenSpace
,
DWORD
Flags
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DDevice_SetCursorPosition
(
This
->
WineD3DDevice
,
XScreenSpace
,
YScreenSpace
,
Flags
);
IWineD3DDevice_SetCursorPosition
(
This
->
WineD3DDevice
,
XScreenSpace
,
YScreenSpace
,
Flags
);
}
static
BOOL
WINAPI
IDirect3DDevice8Impl_ShowCursor
(
LPDIRECT3DDEVICE8
iface
,
BOOL
bShow
)
{
...
...
@@ -359,7 +359,7 @@ static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DW
TRACE
(
"(%p) Relay
\n
"
,
This
);
/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
return
IWineD3DDevice_SetGammaRamp
(
This
->
WineD3DDevice
,
0
,
Flags
,
(
CONST
WINED3DGAMMARAMP
*
)
pRamp
);
IWineD3DDevice_SetGammaRamp
(
This
->
WineD3DDevice
,
0
,
Flags
,
(
CONST
WINED3DGAMMARAMP
*
)
pRamp
);
}
static
void
WINAPI
IDirect3DDevice8Impl_GetGammaRamp
(
LPDIRECT3DDEVICE8
iface
,
D3DGAMMARAMP
*
pRamp
)
{
...
...
@@ -367,7 +367,7 @@ static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3
TRACE
(
"(%p) Relay
\n
"
,
This
);
/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
return
IWineD3DDevice_GetGammaRamp
(
This
->
WineD3DDevice
,
0
,
(
WINED3DGAMMARAMP
*
)
pRamp
);
IWineD3DDevice_GetGammaRamp
(
This
->
WineD3DDevice
,
0
,
(
WINED3DGAMMARAMP
*
)
pRamp
);
}
static
HRESULT
WINAPI
IDirect3DDevice8Impl_CreateTexture
(
LPDIRECT3DDEVICE8
iface
,
UINT
Width
,
UINT
Height
,
UINT
Levels
,
DWORD
Usage
,
...
...
dlls/d3d8/indexbuffer.c
View file @
fb367f81
...
...
@@ -103,7 +103,7 @@ static DWORD WINAPI IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8
static
void
WINAPI
IDirect3DIndexBuffer8Impl_PreLoad
(
LPDIRECT3DINDEXBUFFER8
iface
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DIndexBuffer_PreLoad
(
This
->
wineD3DIndexBuffer
);
IWineD3DIndexBuffer_PreLoad
(
This
->
wineD3DIndexBuffer
);
}
static
D3DRESOURCETYPE
WINAPI
IDirect3DIndexBuffer8Impl_GetType
(
LPDIRECT3DINDEXBUFFER8
iface
)
{
...
...
dlls/d3d8/texture.c
View file @
fb367f81
...
...
@@ -104,7 +104,7 @@ static DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface)
static
void
WINAPI
IDirect3DTexture8Impl_PreLoad
(
LPDIRECT3DTEXTURE8
iface
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_PreLoad
(
This
->
wineD3DTexture
);
IWineD3DTexture_PreLoad
(
This
->
wineD3DTexture
);
}
static
D3DRESOURCETYPE
WINAPI
IDirect3DTexture8Impl_GetType
(
LPDIRECT3DTEXTURE8
iface
)
{
...
...
dlls/d3d8/volumetexture.c
View file @
fb367f81
...
...
@@ -104,7 +104,7 @@ static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXT
static
void
WINAPI
IDirect3DVolumeTexture8Impl_PreLoad
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_PreLoad
(
This
->
wineD3DVolumeTexture
);
IWineD3DVolumeTexture_PreLoad
(
This
->
wineD3DVolumeTexture
);
}
static
D3DRESOURCETYPE
WINAPI
IDirect3DVolumeTexture8Impl_GetType
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
...
...
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