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wine
wine-cw
Commits
fbe27375
Commit
fbe27375
authored
Mar 02, 2016
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 03, 2016
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Plain Diff
wined3d: Store surface/volume buffer objects in the sub-resource structure.
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
09c862b6
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
76 additions
and
51 deletions
+76
-51
surface.c
dlls/wined3d/surface.c
+33
-19
texture.c
dlls/wined3d/texture.c
+2
-2
volume.c
dlls/wined3d/volume.c
+39
-26
wined3d_private.h
dlls/wined3d/wined3d_private.h
+2
-4
No files found.
dlls/wined3d/surface.c
View file @
fbe27375
...
...
@@ -40,13 +40,20 @@ static const DWORD surface_simple_locations =
WINED3D_LOCATION_SYSMEM
|
WINED3D_LOCATION_USER_MEMORY
|
WINED3D_LOCATION_DIB
|
WINED3D_LOCATION_BUFFER
;
static
unsigned
int
surface_get_sub_resource_idx
(
const
struct
wined3d_surface
*
surface
)
{
return
surface
->
texture_layer
*
surface
->
container
->
level_count
+
surface
->
texture_level
;
}
void
wined3d_surface_cleanup
(
struct
wined3d_surface
*
surface
)
{
struct
wined3d_surface
*
overlay
,
*
cur
;
GLuint
buffer_object
;
TRACE
(
"surface %p.
\n
"
,
surface
);
if
(
surface
->
pbo
||
surface
->
rb_multisample
buffer_object
=
surface
->
container
->
sub_resources
[
surface_get_sub_resource_idx
(
surface
)].
buffer_object
;
if
(
buffer_object
||
surface
->
rb_multisample
||
surface
->
rb_resolved
||
!
list_empty
(
&
surface
->
renderbuffers
))
{
struct
wined3d_renderbuffer_entry
*
entry
,
*
entry2
;
...
...
@@ -57,10 +64,10 @@ void wined3d_surface_cleanup(struct wined3d_surface *surface)
context
=
context_acquire
(
device
,
NULL
);
gl_info
=
context
->
gl_info
;
if
(
surface
->
pbo
)
if
(
buffer_object
)
{
TRACE
(
"Deleting
PBO %u.
\n
"
,
surface
->
pbo
);
GL_EXTCALL
(
glDeleteBuffers
(
1
,
&
surface
->
pbo
));
TRACE
(
"Deleting
buffer object %u.
\n
"
,
buffer_object
);
GL_EXTCALL
(
glDeleteBuffers
(
1
,
&
buffer_object
));
}
if
(
surface
->
rb_multisample
)
...
...
@@ -464,7 +471,7 @@ static void surface_get_memory(const struct wined3d_surface *surface, struct win
if
(
location
&
WINED3D_LOCATION_BUFFER
)
{
data
->
addr
=
NULL
;
data
->
buffer_object
=
surface
->
pbo
;
data
->
buffer_object
=
surface
->
container
->
sub_resources
[
surface_get_sub_resource_idx
(
surface
)].
buffer_object
;
return
;
}
if
(
location
&
WINED3D_LOCATION_USER_MEMORY
)
...
...
@@ -494,23 +501,25 @@ static void surface_get_memory(const struct wined3d_surface *surface, struct win
static
void
surface_prepare_buffer
(
struct
wined3d_surface
*
surface
)
{
struct
wined3d_context
*
context
;
GLuint
*
buffer_object
;
GLenum
error
;
const
struct
wined3d_gl_info
*
gl_info
;
if
(
surface
->
pbo
)
buffer_object
=
&
surface
->
container
->
sub_resources
[
surface_get_sub_resource_idx
(
surface
)].
buffer_object
;
if
(
*
buffer_object
)
return
;
context
=
context_acquire
(
surface
->
resource
.
device
,
NULL
);
gl_info
=
context
->
gl_info
;
GL_EXTCALL
(
glGenBuffers
(
1
,
&
surface
->
pbo
));
GL_EXTCALL
(
glGenBuffers
(
1
,
buffer_object
));
error
=
gl_info
->
gl_ops
.
gl
.
p_glGetError
();
if
(
!
surface
->
pbo
||
error
!=
GL_NO_ERROR
)
if
(
!
*
buffer_object
||
error
!=
GL_NO_ERROR
)
ERR
(
"Failed to create a PBO with error %s (%#x).
\n
"
,
debug_glerror
(
error
),
error
);
TRACE
(
"Binding PBO %u.
\n
"
,
surface
->
pbo
);
TRACE
(
"Binding PBO %u.
\n
"
,
*
buffer_object
);
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
surface
->
pbo
));
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
*
buffer_object
));
checkGLcall
(
"glBindBuffer"
);
GL_EXTCALL
(
glBufferData
(
GL_PIXEL_UNPACK_BUFFER
,
surface
->
resource
.
size
+
4
,
...
...
@@ -1027,10 +1036,13 @@ static HRESULT wined3d_surface_depth_blt(struct wined3d_surface *src_surface, DW
/* Context activation is done by the caller. */
static
void
surface_remove_pbo
(
struct
wined3d_surface
*
surface
,
const
struct
wined3d_gl_info
*
gl_info
)
{
GL_EXTCALL
(
glDeleteBuffers
(
1
,
&
surface
->
pbo
));
checkGLcall
(
"glDeleteBuffers(1, &surface->pbo)"
);
GLuint
*
buffer_object
;
surface
->
pbo
=
0
;
buffer_object
=
&
surface
->
container
->
sub_resources
[
surface_get_sub_resource_idx
(
surface
)].
buffer_object
;
GL_EXTCALL
(
glDeleteBuffers
(
1
,
buffer_object
));
checkGLcall
(
"glDeleteBuffers(1, buffer_object)"
);
*
buffer_object
=
0
;
surface_invalidate_location
(
surface
,
WINED3D_LOCATION_BUFFER
);
}
...
...
@@ -1097,7 +1109,7 @@ static void surface_unload(struct wined3d_resource *resource)
}
/* Destroy PBOs, but load them into real sysmem before */
if
(
surface
->
pbo
)
if
(
surface
->
container
->
sub_resources
[
surface_get_sub_resource_idx
(
surface
)].
buffer_object
)
surface_remove_pbo
(
surface
,
gl_info
);
/* Destroy fbo render buffers. This is needed for implicit render targets, for
...
...
@@ -2167,9 +2179,9 @@ do { \
HRESULT
wined3d_surface_unmap
(
struct
wined3d_surface
*
surface
)
{
struct
wined3d_device
*
device
=
surface
->
resource
.
device
;
struct
wined3d_texture
*
texture
=
surface
->
container
;
const
struct
wined3d_gl_info
*
gl_info
;
struct
wined3d_context
*
context
;
struct
wined3d_texture
*
texture
;
TRACE
(
"surface %p.
\n
"
,
surface
);
...
...
@@ -2191,7 +2203,8 @@ HRESULT wined3d_surface_unmap(struct wined3d_surface *surface)
context
=
context_acquire
(
device
,
NULL
);
gl_info
=
context
->
gl_info
;
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
surface
->
pbo
));
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
texture
->
sub_resources
[
surface_get_sub_resource_idx
(
surface
)].
buffer_object
));
GL_EXTCALL
(
glUnmapBuffer
(
GL_PIXEL_UNPACK_BUFFER
));
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
0
));
checkGLcall
(
"glUnmapBuffer"
);
...
...
@@ -2205,7 +2218,6 @@ HRESULT wined3d_surface_unmap(struct wined3d_surface *surface)
if
(
!
(
surface
->
locations
&
(
WINED3D_LOCATION_DRAWABLE
|
WINED3D_LOCATION_TEXTURE_RGB
)))
{
texture
=
surface
->
container
;
if
(
texture
->
swapchain
&&
texture
->
swapchain
->
front_buffer
==
texture
)
texture
->
swapchain
->
swapchain_ops
->
swapchain_frontbuffer_updated
(
texture
->
swapchain
);
else
if
(
texture
->
resource
.
format_flags
&
(
WINED3DFMT_FLAG_DEPTH
|
WINED3DFMT_FLAG_STENCIL
))
...
...
@@ -2307,7 +2319,8 @@ HRESULT wined3d_surface_map(struct wined3d_surface *surface, struct wined3d_map_
context
=
context_acquire
(
device
,
NULL
);
gl_info
=
context
->
gl_info
;
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
surface
->
pbo
));
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
texture
->
sub_resources
[
surface_get_sub_resource_idx
(
surface
)].
buffer_object
));
base_memory
=
GL_EXTCALL
(
glMapBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
GL_READ_WRITE
));
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
0
));
checkGLcall
(
"map PBO"
);
...
...
@@ -3693,7 +3706,8 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
/* Don't use PBOs for converted surfaces. During PBO conversion we look at
* WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is
* getting called. */
if
((
format
.
convert
||
conversion
)
&&
surface
->
pbo
)
if
((
format
.
convert
||
conversion
)
&&
texture
->
sub_resources
[
surface_get_sub_resource_idx
(
surface
)].
buffer_object
)
{
TRACE
(
"Removing the pbo attached to surface %p.
\n
"
,
surface
);
...
...
dlls/wined3d/texture.c
View file @
fbe27375
...
...
@@ -1770,8 +1770,8 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
return
WINED3DERR_INVALIDCALL
;
}
if
(
!
(
surface
->
resource
.
map_binding
==
WINED3D_LOCATION_USER_MEMORY
||
surface
->
container
->
flags
&
WINED3D_TEXTURE_PIN_SYSMEM
||
surface
->
pbo
))
||
texture
->
flags
&
WINED3D_TEXTURE_PIN_SYSMEM
||
texture
->
sub_resources
[
sub_resource_idx
].
buffer_object
))
surface
->
resource
.
map_binding
=
WINED3D_LOCATION_DIB
;
}
...
...
dlls/wined3d/volume.c
View file @
fbe27375
...
...
@@ -214,6 +214,7 @@ static void wined3d_volume_load_location(struct wined3d_volume *volume,
struct
wined3d_context
*
context
,
DWORD
location
)
{
DWORD
required_access
=
volume_access_from_location
(
location
);
struct
wined3d_texture
*
texture
=
volume
->
container
;
TRACE
(
"Volume %p, loading %s, have %s.
\n
"
,
volume
,
wined3d_debug_location
(
location
),
wined3d_debug_location
(
volume
->
locations
));
...
...
@@ -236,9 +237,9 @@ static void wined3d_volume_load_location(struct wined3d_volume *volume,
case
WINED3D_LOCATION_TEXTURE_RGB
:
case
WINED3D_LOCATION_TEXTURE_SRGB
:
if
((
location
==
WINED3D_LOCATION_TEXTURE_RGB
&&
!
(
volume
->
container
->
flags
&
WINED3D_TEXTURE_RGB_ALLOCATED
))
&&
!
(
texture
->
flags
&
WINED3D_TEXTURE_RGB_ALLOCATED
))
||
(
location
==
WINED3D_LOCATION_TEXTURE_SRGB
&&
!
(
volume
->
container
->
flags
&
WINED3D_TEXTURE_SRGB_ALLOCATED
)))
&&
!
(
texture
->
flags
&
WINED3D_TEXTURE_SRGB_ALLOCATED
)))
ERR
(
"Trying to load (s)RGB texture without prior allocation.
\n
"
);
if
(
volume
->
locations
&
WINED3D_LOCATION_DISCARDED
)
...
...
@@ -249,14 +250,18 @@ static void wined3d_volume_load_location(struct wined3d_volume *volume,
else
if
(
volume
->
locations
&
WINED3D_LOCATION_SYSMEM
)
{
struct
wined3d_const_bo_address
data
=
{
0
,
volume
->
resource
.
heap_memory
};
wined3d_texture_bind_and_dirtify
(
volume
->
container
,
context
,
wined3d_texture_bind_and_dirtify
(
texture
,
context
,
location
==
WINED3D_LOCATION_TEXTURE_SRGB
);
wined3d_volume_upload_data
(
volume
,
context
,
&
data
);
}
else
if
(
volume
->
locations
&
WINED3D_LOCATION_BUFFER
)
{
struct
wined3d_const_bo_address
data
=
{
volume
->
pbo
,
NULL
};
wined3d_texture_bind_and_dirtify
(
volume
->
container
,
context
,
struct
wined3d_const_bo_address
data
=
{
texture
->
sub_resources
[
volume
->
texture_level
].
buffer_object
,
NULL
};
wined3d_texture_bind_and_dirtify
(
texture
,
context
,
location
==
WINED3D_LOCATION_TEXTURE_SRGB
);
wined3d_volume_upload_data
(
volume
,
context
,
&
data
);
}
...
...
@@ -294,9 +299,9 @@ static void wined3d_volume_load_location(struct wined3d_volume *volume,
struct
wined3d_bo_address
data
=
{
0
,
volume
->
resource
.
heap_memory
};
if
(
volume
->
locations
&
WINED3D_LOCATION_TEXTURE_RGB
)
wined3d_texture_bind_and_dirtify
(
volume
->
container
,
context
,
FALSE
);
wined3d_texture_bind_and_dirtify
(
texture
,
context
,
FALSE
);
else
wined3d_texture_bind_and_dirtify
(
volume
->
container
,
context
,
TRUE
);
wined3d_texture_bind_and_dirtify
(
texture
,
context
,
TRUE
);
volume
->
download_count
++
;
wined3d_volume_download_data
(
volume
,
context
,
&
data
);
...
...
@@ -311,7 +316,7 @@ static void wined3d_volume_load_location(struct wined3d_volume *volume,
break
;
case
WINED3D_LOCATION_BUFFER
:
if
(
!
volume
->
pbo
)
if
(
!
texture
->
sub_resources
[
volume
->
texture_level
].
buffer_object
)
ERR
(
"Trying to load WINED3D_LOCATION_BUFFER without setting it up first.
\n
"
);
if
(
volume
->
locations
&
WINED3D_LOCATION_DISCARDED
)
...
...
@@ -321,12 +326,16 @@ static void wined3d_volume_load_location(struct wined3d_volume *volume,
}
else
if
(
volume
->
locations
&
(
WINED3D_LOCATION_TEXTURE_RGB
|
WINED3D_LOCATION_TEXTURE_SRGB
))
{
struct
wined3d_bo_address
data
=
{
volume
->
pbo
,
NULL
};
struct
wined3d_bo_address
data
=
{
texture
->
sub_resources
[
volume
->
texture_level
].
buffer_object
,
NULL
};
if
(
volume
->
locations
&
WINED3D_LOCATION_TEXTURE_RGB
)
wined3d_texture_bind_and_dirtify
(
volume
->
container
,
context
,
FALSE
);
wined3d_texture_bind_and_dirtify
(
texture
,
context
,
FALSE
);
else
wined3d_texture_bind_and_dirtify
(
volume
->
container
,
context
,
TRUE
);
wined3d_texture_bind_and_dirtify
(
texture
,
context
,
TRUE
);
wined3d_volume_download_data
(
volume
,
context
,
&
data
);
}
...
...
@@ -356,29 +365,31 @@ void wined3d_volume_load(struct wined3d_volume *volume, struct wined3d_context *
/* Context activation is done by the caller. */
static
void
wined3d_volume_prepare_pbo
(
struct
wined3d_volume
*
volume
,
struct
wined3d_context
*
context
)
{
GLuint
*
buffer_object
=
&
volume
->
container
->
sub_resources
[
volume
->
texture_level
].
buffer_object
;
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
if
(
volume
->
pbo
)
if
(
*
buffer_object
)
return
;
GL_EXTCALL
(
glGenBuffers
(
1
,
&
volume
->
pbo
));
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
volume
->
pbo
));
GL_EXTCALL
(
glGenBuffers
(
1
,
buffer_object
));
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
*
buffer_object
));
GL_EXTCALL
(
glBufferData
(
GL_PIXEL_UNPACK_BUFFER
,
volume
->
resource
.
size
,
NULL
,
GL_STREAM_DRAW
));
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
0
));
checkGLcall
(
"Create PBO"
);
TRACE
(
"Created PBO %u for volume %p.
\n
"
,
volume
->
pbo
,
volume
);
TRACE
(
"Created PBO %u for volume %p.
\n
"
,
*
buffer_object
,
volume
);
}
static
void
wined3d_volume_free_pbo
(
struct
wined3d_volume
*
volume
)
{
GLuint
*
buffer_object
=
&
volume
->
container
->
sub_resources
[
volume
->
texture_level
].
buffer_object
;
struct
wined3d_context
*
context
=
context_acquire
(
volume
->
resource
.
device
,
NULL
);
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
TRACE
(
"Deleting PBO %u belonging to volume %p.
\n
"
,
volume
->
pbo
,
volume
);
GL_EXTCALL
(
glDeleteBuffers
(
1
,
&
volume
->
pbo
));
TRACE
(
"Deleting PBO %u belonging to volume %p.
\n
"
,
*
buffer_object
,
volume
);
GL_EXTCALL
(
glDeleteBuffers
(
1
,
buffer_object
));
checkGLcall
(
"glDeleteBuffers"
);
volume
->
pbo
=
0
;
*
buffer_object
=
0
;
context_release
(
context
);
}
...
...
@@ -386,7 +397,7 @@ void wined3d_volume_cleanup(struct wined3d_volume *volume)
{
TRACE
(
"volume %p.
\n
"
,
volume
);
if
(
volume
->
pbo
)
if
(
volume
->
container
->
sub_resources
[
volume
->
texture_level
].
buffer_object
)
wined3d_volume_free_pbo
(
volume
);
resource_cleanup
(
&
volume
->
resource
);
...
...
@@ -417,7 +428,7 @@ static void volume_unload(struct wined3d_resource *resource)
wined3d_volume_invalidate_location
(
volume
,
~
WINED3D_LOCATION_DISCARDED
);
}
if
(
volume
->
pbo
)
if
(
volume
->
container
->
sub_resources
[
volume
->
texture_level
].
buffer_object
)
{
/* Should not happen because only dynamic default pool volumes
* have a buffer, and those are not evicted by device_evit_managed_resources
...
...
@@ -457,11 +468,12 @@ HRESULT wined3d_volume_map(struct wined3d_volume *volume,
struct
wined3d_map_desc
*
map_desc
,
const
struct
wined3d_box
*
box
,
DWORD
flags
)
{
struct
wined3d_device
*
device
=
volume
->
resource
.
device
;
struct
wined3d_texture
*
texture
=
volume
->
container
;
struct
wined3d_context
*
context
;
const
struct
wined3d_gl_info
*
gl_info
;
BYTE
*
base_memory
;
const
struct
wined3d_format
*
format
=
volume
->
resource
.
format
;
const
unsigned
int
fmt_flags
=
volume
->
container
->
resource
.
format_flags
;
const
unsigned
int
fmt_flags
=
texture
->
resource
.
format_flags
;
TRACE
(
"volume %p, map_desc %p, box %s, flags %#x.
\n
"
,
volume
,
map_desc
,
debug_box
(
box
),
flags
);
...
...
@@ -483,7 +495,7 @@ HRESULT wined3d_volume_map(struct wined3d_volume *volume,
return
WINED3DERR_INVALIDCALL
;
}
if
((
fmt_flags
&
WINED3DFMT_FLAG_BLOCKS
)
&&
box
&&
!
wined3d_texture_check_block_align
(
volume
->
container
,
volume
->
texture_level
,
box
))
&&
!
wined3d_texture_check_block_align
(
texture
,
volume
->
texture_level
,
box
))
{
WARN
(
"Map box %s is misaligned for %ux%u blocks.
\n
"
,
debug_box
(
box
),
format
->
block_width
,
format
->
block_height
);
...
...
@@ -503,7 +515,7 @@ HRESULT wined3d_volume_map(struct wined3d_volume *volume,
else
wined3d_volume_load_location
(
volume
,
context
,
WINED3D_LOCATION_BUFFER
);
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
volume
->
pbo
));
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
texture
->
sub_resources
[
volume
->
texture_level
].
buffer_object
));
if
(
gl_info
->
supported
[
ARB_MAP_BUFFER_RANGE
])
{
...
...
@@ -554,7 +566,7 @@ HRESULT wined3d_volume_map(struct wined3d_volume *volume,
}
else
{
wined3d_texture_get_pitch
(
volume
->
container
,
volume
->
texture_level
,
wined3d_texture_get_pitch
(
texture
,
volume
->
texture_level
,
&
map_desc
->
row_pitch
,
&
map_desc
->
slice_pitch
);
}
...
...
@@ -584,7 +596,7 @@ HRESULT wined3d_volume_map(struct wined3d_volume *volume,
if
(
!
(
flags
&
(
WINED3D_MAP_NO_DIRTY_UPDATE
|
WINED3D_MAP_READONLY
)))
{
wined3d_texture_set_dirty
(
volume
->
container
);
wined3d_texture_set_dirty
(
texture
);
wined3d_volume_invalidate_location
(
volume
,
~
volume
->
resource
.
map_binding
);
}
...
...
@@ -612,7 +624,8 @@ HRESULT wined3d_volume_unmap(struct wined3d_volume *volume)
struct
wined3d_context
*
context
=
context_acquire
(
device
,
NULL
);
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
volume
->
pbo
));
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
volume
->
container
->
sub_resources
[
volume
->
texture_level
].
buffer_object
));
GL_EXTCALL
(
glUnmapBuffer
(
GL_PIXEL_UNPACK_BUFFER
));
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
0
));
checkGLcall
(
"Unmap PBO"
);
...
...
dlls/wined3d/wined3d_private.h
View file @
fbe27375
...
...
@@ -2391,6 +2391,8 @@ struct wined3d_texture
struct
wined3d_surface
*
surface
;
struct
wined3d_volume
*
volume
;
}
u
;
GLuint
buffer_object
;
}
sub_resources
[
1
];
};
...
...
@@ -2445,7 +2447,6 @@ struct wined3d_volume
DWORD
locations
;
GLint
texture_level
;
DWORD
download_count
;
GLuint
pbo
;
};
static
inline
struct
wined3d_volume
*
volume_from_resource
(
struct
wined3d_resource
*
resource
)
...
...
@@ -2521,9 +2522,6 @@ struct wined3d_surface
UINT
pow2Width
;
UINT
pow2Height
;
/* PBO */
GLuint
pbo
;
GLuint
rb_multisample
;
GLuint
rb_resolved
;
GLenum
texture_target
;
...
...
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