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wine
wine-cw
Commits
fc064cb0
Commit
fc064cb0
authored
Mar 09, 2008
by
Alexander Dorofeyev
Committed by
Alexandre Julliard
Mar 10, 2008
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wined3d: Use primary_render_target_is_p8 in read_from_framebuffer.
parent
785e6fa6
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surface.c
dlls/wined3d/surface.c
+3
-3
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dlls/wined3d/surface.c
View file @
fc064cb0
...
@@ -690,7 +690,7 @@ static void read_from_framebuffer(IWineD3DSurfaceImpl *This, CONST RECT *rect, v
...
@@ -690,7 +690,7 @@ static void read_from_framebuffer(IWineD3DSurfaceImpl *This, CONST RECT *rect, v
{
{
case
WINED3DFMT_P8
:
case
WINED3DFMT_P8
:
{
{
if
(
This
->
resource
.
usage
&
WINED3DUSAGE_RENDERTARGET
)
{
if
(
primary_render_target_is_p8
(
myDevice
)
)
{
/* In case of P8 render targets the index is stored in the alpha component */
/* In case of P8 render targets the index is stored in the alpha component */
fmt
=
GL_ALPHA
;
fmt
=
GL_ALPHA
;
type
=
GL_UNSIGNED_BYTE
;
type
=
GL_UNSIGNED_BYTE
;
...
@@ -792,9 +792,9 @@ static void read_from_framebuffer(IWineD3DSurfaceImpl *This, CONST RECT *rect, v
...
@@ -792,9 +792,9 @@ static void read_from_framebuffer(IWineD3DSurfaceImpl *This, CONST RECT *rect, v
/* For P8 textures we need to perform an inverse palette lookup. This is done by searching for a palette
/* For P8 textures we need to perform an inverse palette lookup. This is done by searching for a palette
* index which matches the RGB value. Note this isn't guaranteed to work when there are multiple entries for
* index which matches the RGB value. Note this isn't guaranteed to work when there are multiple entries for
* the same color but we have no choice.
* the same color but we have no choice.
* In case of render targets, the index is stored in the alpha component so no conversion is needed.
* In case of
P8
render targets, the index is stored in the alpha component so no conversion is needed.
*/
*/
if
((
This
->
resource
.
format
==
WINED3DFMT_P8
)
&&
!
(
This
->
resource
.
usage
&
WINED3DUSAGE_RENDERTARGET
))
{
if
((
This
->
resource
.
format
==
WINED3DFMT_P8
)
&&
!
primary_render_target_is_p8
(
myDevice
))
{
PALETTEENTRY
*
pal
;
PALETTEENTRY
*
pal
;
DWORD
width
=
pitch
/
3
;
DWORD
width
=
pitch
/
3
;
int
x
,
y
,
c
;
int
x
,
y
,
c
;
...
...
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