Commit fd98f1c8 authored by Mike Hearn's avatar Mike Hearn Committed by Alexandre Julliard

Add some documentation on how threading is implemented in Wine.

Covers basic Win32 threading primitives, syslevels, the TEB and pthreads vs kthreads.
parent 6ddfba14
...@@ -12,6 +12,7 @@ ...@@ -12,6 +12,7 @@
<!entity opengl SYSTEM "opengl.sgml"> <!entity opengl SYSTEM "opengl.sgml">
<!entity ddraw SYSTEM "ddraw.sgml"> <!entity ddraw SYSTEM "ddraw.sgml">
<!entity multimedia SYSTEM "multimedia.sgml"> <!entity multimedia SYSTEM "multimedia.sgml">
<!entity threading SYSTEM "threading.sgml">
<!entity implementation SYSTEM "implementation.sgml"> <!entity implementation SYSTEM "implementation.sgml">
<!entity porting SYSTEM "porting.sgml"> <!entity porting SYSTEM "porting.sgml">
...@@ -56,6 +57,10 @@ ...@@ -56,6 +57,10 @@
<surname>den Haan</surname> <surname>den Haan</surname>
</author> </author>
<author> <author>
<firstname>Mike</firstname>
<surname>Hearn</surname>
</author>
<author>
<firstname>Ove</firstname> <firstname>Ove</firstname>
<surname>Kaaven</surname> <surname>Kaaven</surname>
</author> </author>
...@@ -125,6 +130,7 @@ ...@@ -125,6 +130,7 @@
&opengl; &opengl;
&ddraw; &ddraw;
&multimedia; &multimedia;
&threading;
</part> </part>
<part id="part-three"> <part id="part-three">
......
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