Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
ff62cab5
Commit
ff62cab5
authored
Apr 15, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 15, 2009
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Introduce struct wined3d_shader_src_param.
parent
463de24e
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
11 additions
and
4 deletions
+11
-4
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+0
-0
baseshader.c
dlls/wined3d/baseshader.c
+4
-2
glsl_shader.c
dlls/wined3d/glsl_shader.c
+0
-0
wined3d_private.h
dlls/wined3d/wined3d_private.h
+7
-2
No files found.
dlls/wined3d/arb_program_shader.c
View file @
ff62cab5
This diff is collapsed.
Click to expand it.
dlls/wined3d/baseshader.c
View file @
ff62cab5
...
...
@@ -789,6 +789,7 @@ void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER* buffer,
const
SHADER_OPCODE
*
opcode_table
=
This
->
baseShader
.
shader_ins
;
const
SHADER_HANDLER
*
handler_table
=
device
->
shader_backend
->
shader_instruction_handler_table
;
DWORD
shader_version
=
reg_maps
->
shader_version
;
struct
wined3d_shader_src_param
src_param
[
4
];
struct
wined3d_shader_dst_param
dst_param
;
struct
wined3d_shader_instruction
ins
;
struct
wined3d_shader_context
ctx
;
...
...
@@ -804,6 +805,7 @@ void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER* buffer,
ins
.
ctx
=
&
ctx
;
ins
.
dst
=
&
dst_param
;
ins
.
src
=
src_param
;
This
->
baseShader
.
parse_state
.
current_row
=
0
;
while
(
WINED3DPS_END
()
!=
*
pToken
)
...
...
@@ -883,8 +885,8 @@ void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER* buffer,
{
DWORD
param
,
addr_token
=
0
;
pToken
+=
shader_get_param
(
pToken
,
shader_version
,
&
param
,
&
addr_token
);
ins
.
src
[
i
]
=
param
;
ins
.
src_addr
[
i
]
=
addr_token
;
src_param
[
i
].
token
=
param
;
src_param
[
i
].
addr_token
=
addr_token
;
}
/* Call appropriate function for output target */
...
...
dlls/wined3d/glsl_shader.c
View file @
ff62cab5
This diff is collapsed.
Click to expand it.
dlls/wined3d/wined3d_private.h
View file @
ff62cab5
...
...
@@ -462,6 +462,12 @@ struct wined3d_shader_dst_param
DWORD
addr_token
;
};
struct
wined3d_shader_src_param
{
DWORD
token
;
DWORD
addr_token
;
};
struct
wined3d_shader_instruction
{
const
struct
wined3d_shader_context
*
ctx
;
...
...
@@ -469,11 +475,10 @@ struct wined3d_shader_instruction
DWORD
flags
;
BOOL
coissue
;
DWORD
predicate
;
DWORD
src
[
4
];
DWORD
src_addr
[
4
];
UINT
dst_count
;
const
struct
wined3d_shader_dst_param
*
dst
;
UINT
src_count
;
const
struct
wined3d_shader_src_param
*
src
;
};
struct
wined3d_shader_semantic
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment