- 27 Mar, 2006 9 commits
-
-
Mike McCormack authored
-
Mike McCormack authored
-
H. Verbeet authored
-
Alexandre Julliard authored
Some apps, for no particular reason, call fflush() on files opened for read. This keeps them from tripping over their shoelaces.
-
Tomas Carnecky authored
-
Eric Pouech authored
- fixed lexical rules for a path name - fixed identifier rules so that we get the right precedence between ! and :: - modules (in mod!name forms) are now handled as tIDENTIFIER (tPATH was buggy anyhow)
-
Eric Pouech authored
When looking up a symbol name in the form module!name, the module lookup should be insensitive.
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
- 24 Mar, 2006 13 commits
-
-
H. Verbeet authored
-
James Hawkins authored
-
James Hawkins authored
-
James Hawkins authored
-
James Hawkins authored
-
James Hawkins authored
-
James Hawkins authored
-
Ken Thomases authored
-
Mike McCormack authored
-
Phil Krylov authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Stefan Dösinger authored
Update the wined3d code to use WINED3DRECTPATCH_INFO, which was added with an older patch.
-
- 23 Mar, 2006 12 commits
-
-
Alexandre Julliard authored
-
Paul Vriens authored
-
James Hawkins authored
- Shift selected icons up and non-selected icons down. - Add the top or left draw rect to the vertical offset, because it may not be zero.
-
James Hawkins authored
-
James Hawkins authored
-
James Hawkins authored
-
James Hawkins authored
-
Alexandre Julliard authored
-
Rein Klazes authored
-
Detlef Riekenberg authored
-
Eric Kohl authored
Generate aligned marshal and unmarshal code for base type arguments and return values.
-
Eric Kohl authored
- Move proc format string size calculation from client.c and server.c to typegen.c. - Implement type format string size calculation.
-
- 22 Mar, 2006 6 commits
-
-
Alexandre Julliard authored
-
Marcus Meissner authored
-
H. Verbeet authored
-
H. Verbeet authored
-
H. Verbeet authored
IWineD3DVertexDeclarationImpl_ParseDeclaration9.
-
H. Verbeet authored
Use a struct instead of an UINT array as entries in the glTypeLookup table.
-