- 18 Feb, 2021 16 commits
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Alexandre Julliard authored
The functions are implemented now. Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard authored
The functions are mostly implemented now. Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard authored
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard authored
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard authored
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Floris Renaud authored
Signed-off-by: Floris Renaud <jkfloris@dds.nl> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Michael Müller authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Esme Povirk authored
Signed-off-by: Esme Povirk <esme@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 17 Feb, 2021 24 commits
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Anton Baskanov authored
Signed-off-by: Anton Baskanov <baskanov@gmail.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Anton Baskanov authored
Signed-off-by: Anton Baskanov <baskanov@gmail.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Anton Baskanov authored
Signed-off-by: Anton Baskanov <baskanov@gmail.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jacek Caban authored
Fixes a typo from 9faa5eed. Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Akihiro Sagawa authored
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Akihiro Sagawa authored
Otherwise, RegUnLoadKey(HKEY_USERS, "S-1-5-21-0-0-0-1000") erases all HKCU registry. The call is actually done by a certain installer. Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Akihiro Sagawa authored
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=26269Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=26269Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
It looks like that GetKeyState is supposed to catch key presses when called from a background thread even after its thread message queue and thread input structures have been created. This happens in Bioshock 2 Remaster, and causes the game to stay forever on a "Press space to continue" screen, as the thread checking for space key press calls GetKeyState repeatedly (and PeekMessage), although it's in background. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=26269Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
This allows parameterized interfaces to be instanciated in declare blocks, in the same way MIDL does, generating a new interface to the header from the parameterized type template, replacing its parameters with the given types. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
This allows parameterized types to reference each other with a different set of parameters. This is required for instance for IIterable<T>, that needs to reference IIterator<T>. The partial specialization is recorded by adding a new parameterized type, referencing the original one as its template. The parameterized type chain will be resolved all at once when the type is declared. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
And use its emulated_interface. This adds a private_refcount to track hidden references, and a reference to the wined3d_device, to keep the d3d_device alive while not publicly referencing it. This uses d3d_device_context_state_AddRef on init so that the initial references are also traced, making it easier to verify that nothing is leaked. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard authored
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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