1. 27 May, 2005 1 commit
  2. 24 Jan, 2005 1 commit
  3. 07 Oct, 2004 1 commit
  4. 08 Sep, 2004 1 commit
  5. 23 Aug, 2004 1 commit
  6. 12 Aug, 2004 1 commit
  7. 06 Jan, 2004 1 commit
  8. 05 Sep, 2003 1 commit
  9. 08 Jul, 2003 1 commit
  10. 04 Jun, 2003 1 commit
    • Raphael Junqueira's avatar
      - cleaning of volume.c/volumetexture.c as done previously for · e4882b15
      Raphael Junqueira authored
        surface.c/*texture.c (with add of lockable, locked and Dirty flags)
      - add of dirtyRect/dirtyBox for better dirtification management (not
        used yet, but huge optimisation can be possible now)
      - fix some debug traces (well it's better to use debug_d3dpool)
      - fix some stupid regression on point parameters (forgot to check
        extension on fillcaps)
      e4882b15
  11. 12 May, 2003 1 commit
    • Raphael Junqueira's avatar
      - surface pool init fixes · eb36d31d
      Raphael Junqueira authored
      - minor indentation and traces fixes
      - fix locking/unlocking/dirty behavior (dirtify on lock) +
        optimisations (only copy when dirty)
      - fix IDirect3DDevice8::Clear behavior (problem seen after a
        locking/unlocking code error)
      - begin to fix volume and cube textures management
      eb36d31d
  12. 11 May, 2003 1 commit
    • Raphael Junqueira's avatar
      - minor COM fixes (fixes some crashes on stupid games) · 89ec35fe
      Raphael Junqueira authored
      - minor indentation changes
      - fix SELECTARG2 behavior (with help from Lionel Ulmer)
      - surface locking/unlocking (only rendering and textures surfaces
        supported now)
      - beginning of Target/Front surface support
      - try to get D3DTOP_SELECTARG_* working
      - implemented D3DTOP_SUBTRACT: currently only if OpenGL1.3 is used, we
        have to use GL_SUBTRACT_ARB for other versions
      89ec35fe
  13. 12 Apr, 2003 1 commit
  14. 17 Dec, 2002 1 commit
    • Raphael Junqueira's avatar
      - some D3D8 fixes · e31ae926
      Raphael Junqueira authored
      - beginning of shaders support (Vertex and Pixel Shaders 1.1 on
        DirectX8)
      - beginning of D3DX8 support the D3D8 utility API (very basic, only
        the core header)
      e31ae926
  15. 21 Oct, 2002 1 commit
  16. 27 Sep, 2002 1 commit