- 26 May, 2009 1 commit
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Francois Gouget authored
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- 01 Dec, 2008 1 commit
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Alexandre Julliard authored
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- 27 Apr, 2007 1 commit
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Andrew Talbot authored
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- 08 Jan, 2007 1 commit
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Andrew Talbot authored
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- 23 May, 2006 1 commit
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Jonathan Ernst authored
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- 09 Sep, 2003 1 commit
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Alexandre Julliard authored
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- 05 Sep, 2003 1 commit
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Alexandre Julliard authored
headers (with help from Dimitrie O. Paun).
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- 31 May, 2002 1 commit
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Vincent Béron authored
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- 09 Mar, 2002 1 commit
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Alexandre Julliard authored
Global replacement of debugtools.h by wine/debug.h.
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- 25 Aug, 2000 1 commit
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Peter Hunnisett authored
- Created service provider COM object - Lots of dplay/dplobby implementation/fixes - Clean up of ole/guid.c
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- 10 Jul, 2000 1 commit
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Peter Hunnisett authored
- Correct suspended process resumption - Don't use sys/queue.h anymore - Properly initialize the global semaphore across processes - Create a mapped file for shared data structures - Change some trace messages - Allocate dynamic shared data from the mapped file - Rework setting and retrieving lobby settings from shared memory - Add infrastructure for syncronization after app launch - Small documentation update - Include some stuff missing from header - Start on dp and dpl message infrastructure - Unicode versions of player/group commands added - Combined Connect/ConnectEx and Open/SecureOpen - More implementation
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- 26 May, 2000 1 commit
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Peter Hunnisett authored
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- 25 Nov, 1999 1 commit
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Peter Hunnisett authored
- Removed hack for creating processes suspended now that it's implemented - Fixed ordinal numbering and added spec stubs - Fixed EnumConnections callback to fill in all parameters with valid data - Made direct play allocation/deallocation follow the same pattern as direct play lobby
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- 04 Nov, 1999 1 commit
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Peter Hunnisett authored
- Added start for global data manipulation - TODO list updated - Added some missing header file definitions - Added the ansi versions of dplay and dplobby - Fixed invalid macro for IDirectPlay4 - Cleaned up compiler warnings - More implementation, bug fixes and critical region protection
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