- 20 Jun, 2008 5 commits
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Louis Lenders authored
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Alexandre Julliard authored
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- 19 Jun, 2008 35 commits
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Andrew Talbot authored
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Jon Griffiths authored
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Maarten Lankhorst authored
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Roy Shea authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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Alex Villacís Lasso authored
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Alex Villacís Lasso authored
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Alex Villacís Lasso authored
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Alex Villacís Lasso authored
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Alex Villacís Lasso authored
Remove workaround put in place by a previous patch, due to buggy flag reporting. Tests to verify fixed behavior.
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Alex Villacís Lasso authored
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Alex Villacís Lasso authored
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Alex Villacís Lasso authored
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Vladimir Pankratov authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
Results on test.winehq.org show failures for at least Vista as new DISPID's are known there.
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Rob Shearman authored
out_ptr is a stack variable. *out_ptr is heap allocated and is what was meant to be freed.
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Rob Shearman authored
Reduce the size of the IsClient field, as is done in the latest SDKs to fix NdrClientInitializeNew tests on XP SP3 and Win2003+.
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H. Verbeet authored
SM3.0 requires 10 4 component float varyings for passing stuff between vertex and pixel shaders. GF7 and earlier report 8 generic varyings + gl_Color and gl_SecondaryColor in GLSL. This patch allows us to use gl_Color and gl_SecondaryColor to get 2 extra varyings, which some games, like C&C3 with highest gfx settings, require.
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H. Verbeet authored
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Colin Finck authored
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Colin Finck authored
wininet: Always pass a variable as lpNumberOfBytesWritten on a WriteFile call if lpOverlapped is set to NULL.
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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