- 04 Sep, 2013 31 commits
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Nikolay Sivov authored
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Piotr Caban authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
We never render directly to the front buffer, and in case of e.g. a P8 front buffer, we would fail surface creation if we were to enforce format restrictions.
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Use clamp() instead of max() for calculating the clamped cosine in the ffp lighting calculations. On typical hardware, the clamp() would be an instruction modifier, while the max() would need an extra instruction.
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Nikolay Sivov authored
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Nikolay Sivov authored
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Bruno Jesus authored
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Dmitry Timoshkov authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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- 03 Sep, 2013 9 commits
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Detlef Riekenberg authored
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Nikolay Sivov authored
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Hans Leidekker authored
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Jacek Caban authored
crypt32: Use CERT_CHAIN_CACHE_ONLY_URL_RETRIEVAL flag for root store certificate's chain validation.
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Jacek Caban authored
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Matteo Bruni authored
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Matteo Bruni authored
d3dx9: Use the ID3DXInclude object to open the initial file in D3DX[Assemble|Compile|Preprocess]ShaderFromFile.
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Matteo Bruni authored
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Matteo Bruni authored
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