- 21 Jul, 2008 35 commits
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Maarten Lankhorst authored
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Kirill K. Smirnov authored
shell32: Avoid usage of undefined xdg_results variable, since XDG_UserDirLookup() always corrupts it.
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Dmitry Timoshkov authored
This reverts commit 3cbd9639.
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Dmitry Timoshkov authored
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Alexandre Julliard authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Luis Busquets authored
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Luis Busquets authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Hans Leidekker authored
Spotted by Yann Droneaud.
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Hans Leidekker authored
Based on a patch by Yann Droneaud.
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Andrew Talbot authored
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Andrew Talbot authored
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Mikołaj Zalewski authored
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Mikołaj Zalewski authored
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Maarten Lankhorst authored
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- 18 Jul, 2008 5 commits
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Huw Davies authored
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Zac Brown authored
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Stefan Leichter authored
rasapi32: RasEnumDevicesA test: initialize the input parameters before each call, make sure the return buffer is big enough.
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Daniel Santos authored
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Stefan Dösinger authored
This is cleaner than the if statements in the code. Also np2 textures should in theory support linear filtering, but fglrx doesn't seem to like it. This needs further investigation. So far we've never used linear filtering on np2 textures, so there should not be a regression. Furthermore I think shader support is more important than filtering, since NP2 textures are mostly used for 1:1 copying to the screen.
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