- 16 Aug, 2007 1 commit
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Stefan Dösinger authored
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- 15 Aug, 2007 1 commit
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Stefan Dösinger authored
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- 08 Aug, 2007 2 commits
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Alexandre Julliard authored
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Stefan Dösinger authored
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- 06 Aug, 2007 3 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 03 Aug, 2007 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 26 Jul, 2007 1 commit
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H. Verbeet authored
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- 25 Jun, 2007 5 commits
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Andrew Talbot authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 22 Jun, 2007 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 19 Jun, 2007 3 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 18 Jun, 2007 5 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 14 Jun, 2007 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 07 Jun, 2007 1 commit
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H. Verbeet authored
wined3d: Get rid of the pBaseVertexIndex parameter to IWineD3DDeviceImpl_GetIndices, use GetBaseVertexIndex instead.
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- 06 Jun, 2007 1 commit
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H. Verbeet authored
wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead.
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- 04 Jun, 2007 1 commit
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H. Verbeet authored
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- 29 May, 2007 2 commits
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Francois Gouget authored
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Francois Gouget authored
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- 21 May, 2007 1 commit
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Francois Gouget authored
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- 11 May, 2007 1 commit
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Stefan Dösinger authored
Also adds a test for ddraw, d3d8 and d3d9.
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- 04 May, 2007 1 commit
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H. Verbeet authored
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- 01 May, 2007 1 commit
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Stefan Dösinger authored
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- 30 Apr, 2007 1 commit
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Francois Gouget authored
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- 26 Apr, 2007 1 commit
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Stefan Dösinger authored
IDirect3DDevice9::ProcessVertices takes a vertex declaration, not a vertex buffer. The source for ProcessVertices is taken from the stateblock, not the vertex declaration.
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- 23 Apr, 2007 1 commit
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Fabian Bieler authored
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- 18 Apr, 2007 1 commit
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Stefan Dösinger authored
Instead of creating a converted declaration each time SetFVF is called, exactly one declaration is created for each FVF(on demand) and stored for the lifetime of the device. This avoids memory leaks and makes keeping track of converted declarations easier. Wether a declaration is converted from a fvf or not is now a static information inside the declaration. Those declarations are not destroyed in VertexDeclaration::Release, they stay for the lifetime of the device. This keeps us free from tracking the declaration through stateblocks
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