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    • Stefan Dösinger's avatar
      d3d: Fix ProcessVertices. · 460f71dc
      Stefan Dösinger authored
      IDirect3DDevice9::ProcessVertices takes a vertex declaration, not a
      vertex buffer. The source for ProcessVertices is taken from the
      stateblock, not the vertex declaration.
      460f71dc
  22. 23 Apr, 2007 1 commit
  23. 18 Apr, 2007 1 commit
    • Stefan Dösinger's avatar
      d3d9: Rework the converted vertex declaration management. · 725f4bfe
      Stefan Dösinger authored
      Instead of creating a converted declaration each time SetFVF is
      called, exactly one declaration is created for each FVF(on demand) and
      stored for the lifetime of the device. This avoids memory leaks and
      makes keeping track of converted declarations easier. Wether a
      declaration is converted from a fvf or not is now a static information
      inside the declaration. Those declarations are not destroyed in
      VertexDeclaration::Release, they stay for the lifetime of the
      device. This keeps us free from tracking the declaration through
      stateblocks
      725f4bfe