- 11 May, 2003 21 commits
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Alexandre Julliard authored
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Mike McCormack authored
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Dmitry Timoshkov authored
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Alexandre Julliard authored
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Dmitry Timoshkov authored
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Alexandre Julliard authored
Dmitry Timoshkov).
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Ulrich Czekalla authored
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Ulrich Czekalla authored
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Dmitry Timoshkov authored
Windows.
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Francois Gouget authored
Make /c and /k effectively exclusive, like the real cmd does. Fix handling of /q: it's compatible with /c and /k. Added compatibility with /t /x and /y, just ignore them.
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Francois Gouget authored
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Alexandre Julliard authored
Handle EINVAL the same way as EOVERFLOW.
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Dmitry Timoshkov authored
proc.
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Dusan Lacko authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Aric Stewart authored
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Mike McCormack authored
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Mike McCormack authored
notification.
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Huw Davies authored
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Mike McCormack authored
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- 08 May, 2003 15 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Lionel Ulmer authored
- add support for 32 bpp ARGB texture format
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Adam Gundy authored
modified.
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Adam Gundy authored
_O_BINARY to mean _O_BINARY.
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Raphael Junqueira authored
while debugging games). - Fix the texture size caps using GL_MAX_TEXTURE_SIZE.
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Maxime Bellengé authored
- Convert from RGB to BGR according to BITMAPINFOHEADER documentation.
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Maxime Bellengé authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
shared section.
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Jason Edmeades authored
the others as well), and call when needed as well. - Change D3DFMT_R5G6B5 handling to make backdrop of Max Payne appear. - Add code to reject attempts to use invalid texture units (Max Payne did this a lot). - ValidateDevice fixme silenced as harmless but occurs frequently. - Add trace which can be compiled in to debug vertex shaders, and correct fixmes and dprintf's into appropriate trace statements. - Ensure we trace what we return when querying the device caps. - Correct bug with negative numbers in vertex shader code.
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Pierre d'Herbemont authored
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Eric Pouech authored
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Eric Pouech authored
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- 07 May, 2003 4 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
prototypes.
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Alexandre Julliard authored
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