- 10 Sep, 2013 10 commits
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Jactry Zeng authored
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Bruno Jesus authored
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Dmitry Timoshkov authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Replace surface_modify_location(surface, location, FALSE) calls with surface_invalidate_location().
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Henri Verbeet authored
wined3d: Get rid of the special SFLAG_INTEXTURE / SFLAG_INSRGBTEX code in surface_modify_location(). It turns out this is already safe for all callers.
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Ken Thomases authored
It's fairly common in Mac keyboard layouts that, if you type a dead key twice, the second key press will both produce a non-dead character and also perpetuate the dead-key state. For example, with the U.S. layout, Option-E, E will produce "é" and Option-E, Option-E, E will produce "´é". Windows keyboard layouts don't tend to do this. The second key press produces the non-dead character and clears the dead-key state.
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André Hentschel authored
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- 09 Sep, 2013 30 commits
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Nikolay Sivov authored
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Stefan Dösinger authored
They crash the GPU driver of my r200 WinXP laptop, causing anything from a BSOD to a frozen or black screen and sometimes incorrectly set resolutions.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
wined3d: Only invalidate STATE_INDEXBUFFER for the current context in buffer_create_buffer_object().
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Andrew Eikum authored
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Andrew Eikum authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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André Hentschel authored
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André Hentschel authored
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Sylvain Petreolle authored
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Bruno Jesus authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Bruno Jesus authored
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Bruno Jesus authored
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Frédéric Delanoy authored
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Vincent Povirk authored
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Vincent Povirk authored
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Aric Stewart authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Rewrite surface_modify_location() on top of surface_validate_location() and surface_invalidate_location().
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Henri Verbeet authored
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Henri Verbeet authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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