- 05 Aug, 2022 16 commits
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Shaun Ren authored
Signed-off-by: Shaun Ren <sren@codeweavers.com>
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Shaun Ren authored
Signed-off-by: Shaun Ren <sren@codeweavers.com>
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Shaun Ren authored
Signed-off-by: Shaun Ren <sren@codeweavers.com>
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Shaun Ren authored
Signed-off-by: Shaun Ren <sren@codeweavers.com>
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Shaun Ren authored
Signed-off-by: Shaun Ren <sren@codeweavers.com>
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Shaun Ren authored
Signed-off-by: Shaun Ren <sren@codeweavers.com>
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Paul Gofman authored
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Jacek Caban authored
It's no longer interesting. Its remaining callers are not used by locked code, which is restricted to win32u.
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Jacek Caban authored
And use it in CalcChildScroll.
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
And use it for MDI client implementation.
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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- 04 Aug, 2022 13 commits
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Alistair Leslie-Hughes authored
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
This helps the first lockup but starting a game causes another freeze. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49678Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
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Alistair Leslie-Hughes authored
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
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Alistair Leslie-Hughes authored
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
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Alistair Leslie-Hughes authored
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
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Alistair Leslie-Hughes authored
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
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Nikolay Sivov authored
Every DrawTextLayout() call will produce this warning, if there is any text to draw. Description is not required to draw a run, and is safe to ignore. Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Georg Lehmann authored
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
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Hans Leidekker authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53483
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- 03 Aug, 2022 11 commits
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Arkadiusz Hiler authored
Most games use c_dfDIJoystick2 which can support up to 8 absolute axes, 6 directional ones and 2 sliders. With this change we now have 8 usable axes instead of six and we FIXME if device exposes more than that.
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Rémi Bernon authored
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Rémi Bernon authored
This may call AllocateForOutput/Stream callbacks, and it may block.
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Rémi Bernon authored
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Rémi Bernon authored
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Connor McAdams authored
Signed-off-by: Connor McAdams <cmcadams@codeweavers.com>
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Connor McAdams authored
Signed-off-by: Connor McAdams <cmcadams@codeweavers.com>
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Brendan Shanks authored
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Brendan Shanks authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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