- 06 Mar, 2007 21 commits
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Francois Gouget authored
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Byeong-Sik Jeon authored
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Byeong-Sik Jeon authored
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Alexandre Julliard authored
wineps.drv: Return correct values for DESKTOPHORZ/VERTRES since they are used to setup the visible region.
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Alexandre Julliard authored
(spotted by Alessandro Pignotti).
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Dmitry Timoshkov authored
winex11.drv: Do not ignore the keysyms assigned to a group switch, it leads to side effects like missing KeyRelease events.
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Dmitry Timoshkov authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Eric Pouech authored
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Eric Pouech authored
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Rob Shearman authored
Only objects that have been registered for a class context that matches the requested class context should be returned.
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Rob Shearman authored
ole32: OleLoad should call CoCreateInstance with CLSCTX_INPROC_SERVER as well as CLSCTX_INPROC_HANDLER.
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Rob Shearman authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Mike Schaadt authored
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Aric Stewart authored
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- 05 Mar, 2007 19 commits
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Paul Vriens authored
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Paul Vriens authored
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Chris Robinson authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Paul Vriens authored
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Paul Vriens authored
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Michael Stefaniuc authored
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Rob Shearman authored
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Rob Shearman authored
This ensures that applications that change the strings received in status callbacks don't affect the data needed to successfully connect to the correct server.
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Rob Shearman authored
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Rob Shearman authored
Add a test to show that PackageCode is set by MSI.
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Rob Shearman authored
Create an array of handles to wait on so that we can wait without holding a critical section.
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Rob Shearman authored
Add tests for these properties. Update the todo list of properties to set.
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Joris Huizer authored
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Joris Huizer authored
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Joris Huizer authored
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Stefan Dösinger authored
When drawing processed vertices with the fixed function pipeline the projection matrix is set up to map y values from 0 to height to 1.0; -1.0(gl and d3d coord systems are flipped). This moves the y axis to the bottom of the drawing area. When later on the y inversion matrix is applied for offscreen rendering, the coordinate system will get flipped out of the viewport. This patch sets the Y range up upside down when using offscreen rendering, so the invymat will flip it to the correct position. This has to happen before the 0.375 pixel correction.
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