- 19 Jun, 2006 20 commits
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Jason Green authored
- Moves GLSL constant loading code into glsl_shader.c and out of the over-populated drawprim.c. - Creates a new file named arb_program_shader.c which will hold code specific to ARB_vertex_program & ARB_fragment_program. - Remove the constant loading calls from drawprim.c
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Jason Green authored
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Krzysztof Foltman authored
(vertical scrollbar position was not taken into account).
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Hans Leidekker authored
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Hans Leidekker authored
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Stefan Dösinger authored
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Robert Shearman authored
start of the NtOpenSymbolicLinkObject, therefore ObjectAttributes does not need to be checked for NULL later on in the function.
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Robert Shearman authored
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Robert Shearman authored
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Robert Shearman authored
This reduces the number of server calls during a COM call by half.
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Thomas Weidenmueller authored
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Fatih Aşıcı authored
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Saulius Krasuckas authored
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qingdoa daoo authored
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Detlef Riekenberg authored
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Andrew Talbot authored
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Kevin Koltzau authored
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Kevin Koltzau authored
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András Kovács authored
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Scott Bambrough authored
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- 16 Jun, 2006 16 commits
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Mike McCormack authored
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Jacek Caban authored
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Paul Vriens authored
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Huw Davies authored
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Andrey Turkin authored
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Francois Gouget authored
Remove spaces before '\n'.
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Kai Blin authored
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Marcus Meissner authored
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Louis. Lenders authored
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Juan Lang authored
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Ulrich Czekalla authored
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H. Verbeet authored
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Alexandre Julliard authored
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- 15 Jun, 2006 4 commits
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Mikołaj Zalewski authored
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Huw Davies authored
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James Hawkins authored
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Alexandre Julliard authored
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