- 29 May, 2013 24 commits
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Aric Stewart authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Henri Verbeet authored
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Henri Verbeet authored
As opposed to any time a light parameter changed.
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Henri Verbeet authored
wined3d: Only write gl_ClipVertex if clipping is enabled in shader_glsl_generate_ffp_vertex_shader().
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Henri Verbeet authored
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Henri Verbeet authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Francois Gouget authored
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Dmitry Timoshkov authored
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Andrew Eikum authored
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Andrew Eikum authored
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Andrew Eikum authored
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Andrew Eikum authored
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Andrew Eikum authored
This also corrects our HREFTYPE values a little bit.
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- 28 May, 2013 16 commits
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Tatyana Fokina authored
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Christian Costa authored
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Christian Costa authored
d3dx9_36: Port mesh code to use ID3DXFile instead of IDirectXFile and enable D3DXLoadSkinMeshFromXof.
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Daniel Jelinski authored
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Qian Hong authored
server: Automatically sets a socket to non-blocking mode when WSAAsyncSelect or WSAEventSelect is called even when lEvent is zero.
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Qian Hong authored
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Qian Hong authored
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Aric Stewart authored
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Aric Stewart authored
Tategaki does not ignore orientation rotation, instead it always rotates affect glyphs by 90 degrees inside their cell.
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Fabian Müntefering authored
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Hans Leidekker authored
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Hans Leidekker authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
As far as I'm aware this just works, I'm not aware of any open issues related to it.
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Henri Verbeet authored
Since we already implement it. Tweening will likely never work with fixed function GL.
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