- 27 Jul, 2023 39 commits
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Fabian Maurer authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52492
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Jeff Smith authored
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Jeff Smith authored
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Paul Gofman authored
Test rewritten by Rémi Bernon.
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Rémi Bernon authored
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Zebediah Figura authored
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Zebediah Figura authored
Read that in wined3d_swapchain_apply_sample_count_override().
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Zebediah Figura authored
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Zebediah Figura authored
These two fields are always identical.
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Zebediah Figura authored
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Zebediah Figura authored
We will need them in buffers for Vulkan, as well as for software vertex shaders. Currently we simply store them in sysmem buffers and read directly back out of them to load GL uniforms. This does decrease memory usage a bit for d3d10+.
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Zebediah Figura authored
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Zebediah Figura authored
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Zebediah Figura authored
All other code touching stateblocks is in stateblock.c; this is a more intuitive and modular place for it. This may merit renaming the function, but should be a subsequent commit.
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Piotr Caban authored
This syncs the code with dlls/ntdll/unix/env.c add_registry_environment. It fixes ALLUSERSPROFILE and ProgramData environment variables value in services.
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Paul Gofman authored
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Davide Beatrici authored
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Davide Beatrici authored
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Davide Beatrici authored
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Davide Beatrici authored
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Davide Beatrici authored
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Davide Beatrici authored
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Davide Beatrici authored
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Davide Beatrici authored
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Davide Beatrici authored
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Davide Beatrici authored
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Davide Beatrici authored
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- 24 Jul, 2023 1 commit
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Georg Lehmann authored
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