- 18 May, 2009 40 commits
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Paul Vriens authored
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Juan Lang authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Stefan Dösinger authored
GL_LIMIT - 1 for vertex programs and the GL limit in fragment programs. The indirect addressing limitation in GLSL applies here as well.
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Stefan Dösinger authored
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Stefan Dösinger authored
This is the Nth attemt to make clipping work with GLSL shaders. The patch now uses the GLSL quirk table to handle cards that need a custom varying for gl_ClipPos, and the code is adapted to the changed state table and shader backend system.
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Stefan Dösinger authored
Since we're using local constants now, we have to update the constants after a shader change.
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Stefan Dösinger authored
This simplifies the loading code a bit. The constants were never designed to be at the same location in all shaders, so there's no point in using program.env. This way we don't collide with the d3d shader constants and its easier to work together with NP2 fixups and other shaders.
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Robert Key authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
ole32/tests: Show that it's the loword of the separate flag parameter that determines the marshalling context.
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
wgl: Make sure WGL_SUPPORT_GDI_ARB is only seen on formats on which we set it during startup (in get_formats).
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Roderick Colenbrander authored
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Detlef Riekenberg authored
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Jacek Caban authored
urlmon: Added BINDSTATUS_LOADINGMIMEHANDLER and BINDSTATUS_LOADINGMIMEHANDLER support to Binding object.
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