- 18 Jul, 2008 36 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
The opengl extension mentioned in that code was never finished, and as far as I know there is no way to make use of tangent data in the d3d fixed function pipeline as well.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
Note that GL_ATI_envmap_bumpmap is not the same as GL_ATI_fragment_shader. envmap_bumpmap is used together with the regular opengl ffp pipeline and is not used (other than for pixelformats) if GL_ATI_fragment_shader is used.
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Stefan Dösinger authored
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Dylan Smith authored
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Mathias Kosch authored
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James Hawkins authored
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Alexandre Julliard authored
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James Hawkins authored
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Alexander Dorofeyev authored
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Alexander Dorofeyev authored
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Alexander Dorofeyev authored
Removes unnecessary and unsafe type assignment, adds a missing VariantClear.
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Alexander Dorofeyev authored
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Alexander Dorofeyev authored
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Alexander Dorofeyev authored
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Alexander Dorofeyev authored
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Alexander Dorofeyev authored
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Alexander Dorofeyev authored
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Alexander Dorofeyev authored
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Zac Brown authored
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Michael Stefaniuc authored
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H. Verbeet authored
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H. Verbeet authored
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Alexandre Julliard authored
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Juan Lang authored
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Juan Lang authored
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James Hawkins authored
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Alexander Nicolaysen Sørnes authored
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Alexander Nicolaysen Sørnes authored
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Alexander Nicolaysen Sørnes authored
Spotted by Dan Kegel.
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Alexander Nicolaysen Sørnes authored
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Huw Davies authored
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Huw Davies authored
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- 17 Jul, 2008 4 commits
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Lei Zhang authored
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Lei Zhang authored
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Dan Hipschman authored
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Vladimir Pankratov authored
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