- 29 Sep, 2023 28 commits
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Alexandre Julliard authored
It's part of the zerofill section. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55674
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Paul Gofman authored
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Paul Gofman authored
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Mohamad Al-Jaf authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55652
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Jactry Zeng authored
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Jactry Zeng authored
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Jactry Zeng authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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- 28 Sep, 2023 12 commits
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
Final Fantasy VIII does this, more or less, and needs Init to succeed.
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Rémi Bernon authored
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Rémi Bernon authored
These are now more extensively tested in dmime/tests/dmime.c.
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Alex Henrie authored
In the Windows SDK, PSECURITY_DESCRIPTOR is void* and PISECURITY_DESCRIPTOR is SECURITY_DESCRIPTOR*. PSECURITY_DESCRIPTOR is defined in winnt.h and PISECURITY_DESCRIPTOR is defined in wbasetypes.idl.
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Alex Henrie authored
In the Windows SDK, PSID is void* and PISID is SID*. Both types are defined in both winnt.h and wtypesbase.idl.
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Francois Gouget authored
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Hans Leidekker authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55522
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Martin Storsjö authored
This corresponds to vkd3d as of commit acd3ed97dc8e1ac192b2ec6fc19596831a6b61c6. The cpp_quoted #include directive is fixed up to match the file naming outside of vkd3d, renaming the reference to vkd3d_d3d12sdklayers.h back to d3d12sdklayers.h. This matches other renamings that are done at the start of the file for vkd3d renamed idl files as well. Signed-off-by: Martin Storsjö <martin@martin.st>
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