- 08 May, 2007 14 commits
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Rob Shearman authored
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Rob Shearman authored
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Misha Koshelev authored
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Misha Koshelev authored
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Misha Koshelev authored
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Misha Koshelev authored
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Misha Koshelev authored
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Misha Koshelev authored
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Misha Koshelev authored
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Misha Koshelev authored
This makes a more general framework for interface/object-specific data storage.
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Misha Koshelev authored
This fixes the parameter names to match native as they are required by some scripting languages and by the exceptions that are thrown.
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Mounir IDRASSI authored
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Detlef Riekenberg authored
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Louis Lenders authored
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- 07 May, 2007 26 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
WineD3D sets up the viewport according to the front buffer, so this needs to be changed to the values of the render target passed when the d3d7 device is created and this device turns out not to be the known front or back buffer.
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Stefan Dösinger authored
Height * Pitch is not a valid way to calculate the surface size for DXTn surfaces. Instead of messing with format specific formulas just use the size stored in the destination surface.
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Stefan Dösinger authored
Compressed surfaces in ddraw do not have a pitch, instead the full surface size is reported. Also adds tests for the extact behavior and surface flags set.
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Damjan Jovanovic authored
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Alexandre Julliard authored
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Bernard Ladenthin authored
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Mounir IDRASSI authored
rsaenh: Fix read_key_container bug that prevents CryptAcquireContext from correctly loading the keys.
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Mounir IDRASSI authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Ben Taylor authored
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Alexandre Julliard authored
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Alexandre Julliard authored
Get rid of hardcoded path names to avoid trouble on 64-bit platforms. Based on a patch by Robert Millan.
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Maarten Lankhorst authored
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Bernard Ladenthin authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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