- 11 May, 2003 22 commits
-
-
Ulrich Czekalla authored
otherwise we'll fail to scroll all children.
-
Alexandre Julliard authored
-
Mike McCormack authored
-
Dmitry Timoshkov authored
-
Alexandre Julliard authored
-
Dmitry Timoshkov authored
-
Alexandre Julliard authored
Dmitry Timoshkov).
-
Ulrich Czekalla authored
-
Ulrich Czekalla authored
-
Dmitry Timoshkov authored
Windows.
-
Francois Gouget authored
Make /c and /k effectively exclusive, like the real cmd does. Fix handling of /q: it's compatible with /c and /k. Added compatibility with /t /x and /y, just ignore them.
-
Francois Gouget authored
-
Alexandre Julliard authored
Handle EINVAL the same way as EOVERFLOW.
-
Dmitry Timoshkov authored
proc.
-
Dusan Lacko authored
-
Dmitry Timoshkov authored
-
Dmitry Timoshkov authored
-
Aric Stewart authored
-
Mike McCormack authored
-
Mike McCormack authored
notification.
-
Huw Davies authored
-
Mike McCormack authored
-
- 08 May, 2003 15 commits
-
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Lionel Ulmer authored
- add support for 32 bpp ARGB texture format
-
Adam Gundy authored
modified.
-
Adam Gundy authored
_O_BINARY to mean _O_BINARY.
-
Raphael Junqueira authored
while debugging games). - Fix the texture size caps using GL_MAX_TEXTURE_SIZE.
-
Maxime Bellengé authored
- Convert from RGB to BGR according to BITMAPINFOHEADER documentation.
-
Maxime Bellengé authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
shared section.
-
Jason Edmeades authored
the others as well), and call when needed as well. - Change D3DFMT_R5G6B5 handling to make backdrop of Max Payne appear. - Add code to reject attempts to use invalid texture units (Max Payne did this a lot). - ValidateDevice fixme silenced as harmless but occurs frequently. - Add trace which can be compiled in to debug vertex shaders, and correct fixmes and dprintf's into appropriate trace statements. - Ensure we trace what we return when querying the device caps. - Correct bug with negative numbers in vertex shader code.
-
Pierre d'Herbemont authored
-
Eric Pouech authored
-
Eric Pouech authored
-
- 07 May, 2003 3 commits
-
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
prototypes.
-