- 17 Jul, 2008 13 commits
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Juan Lang authored
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Jacek Caban authored
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Alexander Dorofeyev authored
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Alexander Dorofeyev authored
Also removes now redundant setting of vidmem flag on rendertargets, prevents adding vidmem flag when sysmem flag is present. Fixes missing textures in Forsaken.
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Eric Pouech authored
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Nikolay Sivov authored
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Francois Gouget authored
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Vincent Povirk authored
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Aric Stewart authored
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Aric Stewart authored
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- 16 Jul, 2008 27 commits
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Roy Shea authored
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Hwang YunSong(황윤성) authored
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Jon Griffiths authored
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Jon Griffiths authored
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Gerald Pfeifer authored
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Gerald Pfeifer authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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Detlef Riekenberg authored
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Zhangrong Huang authored
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Zhangrong Huang authored
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Mikołaj Zalewski authored
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Mikołaj Zalewski authored
comctl32: statusbar: Rename NtfUnicode to bUnicode to make is more consistent with other controls, use NF_REQUERY in WM_CREATE.
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Mikołaj Zalewski authored
comctl32: statusbar: Window is always Unicode, CCM_SETUNICODEFORMAT should change the notify format.
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Philip Nilsson authored
This patch enables texture filtering for textures using the A4R4G4B4 format, I can see no reason why it shouldn't be filtered (especially considering X4R4G4B4 has it).
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Dylan Smith authored
The regression was caused by destroying the caret when it didn't need to be shown in the richedit control, but this affected other controls.
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Luis Busquets authored
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Luis Busquets authored
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Maarten Lankhorst authored
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Dan Hipschman authored
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Dan Hipschman authored
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Rob Shearman authored
rpcrt4: Fix the memory pointer passed into the conformant array marshaller in NdrComplexStructMarshall. It needs to be the end of the memory used by the constant part of the structure, which is returned by CompkexStructMarshall.
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H. Verbeet authored
wined3d: Use rev_tex_unit_map instead of assuming there's a 1:1 mapping between samplers and texture units.
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