- 21 Jun, 2006 15 commits
-
-
Piotr Caban authored
-
Louis. Lenders authored
-
Jason Green authored
We are only checking against GL_MAX_TEXTURES when binding samplers, when we should be checking against the maximum number of samplers that the card supports. Spotted by H. Verbeet.
-
Juan Lang authored
-
Juan Lang authored
-
Andrew Talbot authored
-
Dmitry Timoshkov authored
-
James Hawkins authored
-
Saulius Krasuckas authored
-
Saulius Krasuckas authored
-
Saulius Krasuckas authored
-
Mikołaj Zalewski authored
-
Detlef Riekenberg authored
-
Detlef Riekenberg authored
-
Detlef Riekenberg authored
-
- 20 Jun, 2006 25 commits
-
-
Dmitry Timoshkov authored
-
Vitaly Lipatov authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Juan Lang authored
-
Juan Lang authored
- forward MLGetUILanguage to kernel32 - correct type of parameter to MLLoadLibrary
-
Paul Vriens authored
-
Huw Davies authored
result in premature termination of the send.
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Jeremy White authored
-
Eric Pouech authored
-
Eric Pouech authored
-
Eric Pouech authored
When several debug formats (eg stabs & dwarf2) exist in the same module, allow to load them all (this is needed when different compilation units are compiled with different debug options).
-
Eric Pouech authored
-
Eric Pouech authored
-
Eric Pouech authored
Walking the whole lot, not doing anything interesting apart from traversing the data.
-
Eric Pouech authored
-
Eric Pouech authored
- split the data structures for walking through the data (abbrev, cu... -> traverse_ctx) and data manipulation/loading (-> parse_ctx) - created dwarf2_parse_compilation_unit() for clarity - added section structure to gather information about all ELF sections related to all dwarf2 sections (more to come)
-
Eric Pouech authored
- correctly set size & offsets for regular udt members - first shot at bitfields for udt members
-