- 04 Sep, 2008 40 commits
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Nikolay Sivov authored
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Alexander Dorofeyev authored
This fbo logic appears to have already been implemented in ModifyLocation.
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Alexander Dorofeyev authored
Uses This == dstSwapchain->frontBuffer instead as suggested by Henri Verbeet.
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Alexander Dorofeyev authored
Handled in ActivateContext, must be remains of pre-context management code.
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Alexander Dorofeyev authored
This prevents shader path from being entered for an offscreen surface when there is p8 render target and fixes failures in ddraw visual test (with opengl rendering and RTL_READDRAW mode) and visual glitches in Red Alert.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Rico Schüller authored
wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device.
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Dmitry Timoshkov authored
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Jeff Zaroyko authored
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James Hawkins authored
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Nicolas Le Cam authored
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Alexander Nicolaysen Sørnes authored
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Alexander Nicolaysen Sørnes authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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