- 21 Apr, 2006 27 commits
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Jacek Caban authored
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Jacek Caban authored
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Alexandre Julliard authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Mike McCormack authored
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Alexandre Julliard authored
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Bill Medland authored
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Hans Leidekker authored
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Ivan Gyurdiev authored
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Ivan Gyurdiev authored
- unify per-version cases into a single sequence - make use of get_register_name() for the destination register - ignore destination write mask - it's only allowed on 2.0+ shaders, and only the default mask is allowed there (xyzw) - enable swizzle on texld 1.4 (it works together with dw/dz modifiers) - implement for shaders 2.0-3.0
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Ivan Gyurdiev authored
- add missing GL type and make GL cfg entries for A16B16G16R16 - correct L16 type to UNSIGNED_SHORT (..16 = short, not byte) - change internal format for X8R8G8B8 from GL_RGB to GL_RGB8 which seems more correct
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Ivan Gyurdiev authored
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Mike McCormack authored
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Mike McCormack authored
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Mike McCormack authored
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Mike McCormack authored
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Mike McCormack authored
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Mike McCormack authored
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Mike McCormack authored
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Paul Vriens authored
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Robert Reif authored
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Stefan Dösinger authored
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Eric Kohl authored
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Bill Medland authored
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Alexandre Julliard authored
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- 20 Apr, 2006 13 commits
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Alexandre Julliard authored
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Jacek Caban authored
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Alexandre Julliard authored
Based on a patch by qingdoa daoo.
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Mike McCormack authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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Jeff Latimer authored
Set defaults similar to Win XP for Kashida and set the default char in ScriptGetFontProperties.
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Jeff Latimer authored
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Alexandre Julliard authored
Also make sure the debug registers are properly copied to the context when set.
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Alexandre Julliard authored
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Alexandre Julliard authored
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