- 26 Oct, 2012 17 commits
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Daniel Lehman authored
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Daniel Lehman authored
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André Hentschel authored
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André Hentschel authored
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André Hentschel authored
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André Hentschel authored
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André Hentschel authored
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André Hentschel authored
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- 25 Oct, 2012 23 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Christian Costa authored
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Christian Costa authored
d3drm: When creating a mesh, if all faces have the same number of vertex, set vertex_per_face and don't put nb indices in face data.
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Piotr Caban authored
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Jacek Caban authored
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Daniel Lehman authored
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Daniel Lehman authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Jörg Höhle authored
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Jörg Höhle authored
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Jörg Höhle authored
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Jörg Höhle authored
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Marcus Meissner authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index.
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Henri Verbeet authored
ddraw: Move the mipmap desc fixup code to ddraw_surface_create_texture() from device_parent_create_texture_surface().
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