- 21 Aug, 2012 2 commits
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Matteo Bruni authored
The ARB shader backend hardcodes some constant-dependent state in the shader itself (e.g. branch taken/not taken). So, we have to make sure to update the selected ARB shader when the application modifies non-float constants.
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Matteo Bruni authored
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- 20 Aug, 2012 38 commits
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Vincent Povirk authored
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Hwang YunSong authored
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Gerald Pfeifer authored
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Vincent Povirk authored
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Vincent Povirk authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Piotr Caban authored
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Piotr Caban authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Lucas Zawacki authored
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Lucas Zawacki authored
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Rico Schüller authored
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Rico Schüller authored
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Rico Schüller authored
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Rico Schüller authored
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Rico Schüller authored
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Rico Schüller authored
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Rico Schüller authored
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Marek Chmiel authored
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Marek Chmiel authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Nikolay Sivov authored
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