- 11 Apr, 2011 35 commits
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Michael Curran authored
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Michael Curran authored
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Thomas Mullaly authored
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Thomas Mullaly authored
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Thomas Mullaly authored
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Thomas Mullaly authored
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Thomas Mullaly authored
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Thomas Mullaly authored
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Jörg Höhle authored
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Jörg Höhle authored
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Jörg Höhle authored
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Alexandre Julliard authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Austin English authored
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Igor Paliychuk authored
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Hwang YunSong authored
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Austin English authored
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Gerald Pfeifer authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Dmitry Timoshkov authored
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Francois Gouget authored
mmdevapi: Reorder a couple of functions to avoid forward declarations and make MMDevice_SetPropValue() static.
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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André Hentschel authored
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Henri Verbeet authored
Unless the driver implements ARB_ES2_compatibility / GL4.1, FBO completeness depends on what read / draw buffers are set.
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Henri Verbeet authored
For the benefit of depth-only draws and clears, that would otherwise fail FBO completeness, unless the driver supports ARB_ES2_compatibility.
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Henri Verbeet authored
Anything that isn't explicitly specified is set to GL_NONE by glDrawBuffersARB().
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Henri Verbeet authored
It's trivial, and allows the rest of the code to assume at least 1 render target is present.
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- 08 Apr, 2011 5 commits
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Dmitry Timoshkov authored
winex11: Move the SendMessage(WM_SYSCOMMAND, SC_MAXIMIZE/SC_RESTORE) call after the window extents check.
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Jacek Caban authored
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Maarten Lankhorst authored
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Henri Verbeet authored
This will allow us the get rid of the swapchain refcounting hacks in d3d9 in particular. This is similar to the way we handle resources that are still in use by a stateblock, but aren't referenced anywhere by the application.
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Henri Verbeet authored
They're mostly the same, except for the GL version also destroying its contexts, and being a bit more careful about the order in which backbuffers are destroyed.
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