- 22 Aug, 2006 12 commits
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Kai Blin authored
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Mikołaj Zalewski authored
The code is quite complex but I haven't found any easier way to do it (passing NULL as NUMBERFMT results in two decimal places being appended).
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Mikołaj Zalewski authored
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Mike McCormack authored
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Benjamin Arai authored
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Juan Lang authored
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Stefan Leichter authored
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Alexander Nicolaysen Sørnes authored
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Fatih Aşıcı authored
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Matthew Finnicum authored
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Piotr Caban authored
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Piotr Caban authored
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- 21 Aug, 2006 28 commits
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Huw Davies authored
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Frank Richter authored
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Frank Richter authored
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David Adam authored
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Chris Robinson authored
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Chris Robinson authored
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Piotr Caban authored
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Piotr Caban authored
- Added idl displaying. - Fixed AddToTLDataStrWithTabsW function.
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Piotr Caban authored
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Piotr Caban authored
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Saulius Krasuckas authored
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Mike McCormack authored
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Roderick Colenbrander authored
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H. Verbeet authored
- Use a list to keep track of what constants are set. - Move TRACEs and checkGLcall calls out of the main constant loading loop.
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
Indices for the float constant map should be multiplied by 4 because we're loading 4 component float vectors, not because the size of a float is 4.
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Jacek Caban authored
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Paul Vriens authored
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Dan Kegel authored
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Matt Finnicum authored
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Kai Blin authored
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Robert Reif authored
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Robert Reif authored
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Robert Reif authored
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Stefan Leichter authored
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Alexander Nicolaysen Sørnes authored
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Alexander Nicolaysen Sørnes authored
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