- 02 Sep, 2008 40 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
This is the prefered format of many codecs, and for some codecs this is the only supported output format. As usual I try to handle all the conversion in the GPU and keep the CPU involvement minimal to gain the full performance of PBO transfers.
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Paul Vriens authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Adam Petaccia authored
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Adam Petaccia authored
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Adam Petaccia authored
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Adam Petaccia authored
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Adam Petaccia authored
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Adam Petaccia authored
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Adam Petaccia authored
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Aric Stewart authored
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Christian Costa authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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