- 23 Sep, 2010 1 commit
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Luca Bennati authored
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- 19 Sep, 2010 1 commit
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Alexandre Julliard authored
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- 22 Jul, 2010 1 commit
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Michael Stefaniuc authored
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- 21 Jul, 2010 1 commit
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Alexandre Julliard authored
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- 08 Jul, 2010 1 commit
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Igor Paliychuk authored
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- 01 Jul, 2010 1 commit
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Gustavo Henrique Milaré authored
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- 21 Jun, 2010 1 commit
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Dylan Smith authored
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- 28 May, 2010 1 commit
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Nikolay Sivov authored
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- 24 May, 2010 1 commit
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Sven Baars authored
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- 19 Apr, 2010 3 commits
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Alexandre Julliard authored
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Joel Holdsworth authored
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Davide Pizzetti authored
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- 16 Mar, 2010 1 commit
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Alexandre Julliard authored
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- 30 Nov, 2009 1 commit
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Austin Lund authored
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- 23 Jul, 2009 1 commit
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Vladimir Pankratov authored
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- 20 Jul, 2009 1 commit
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Aurimas Fišeras authored
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- 16 Jul, 2009 1 commit
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Detlef Riekenberg authored
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- 10 Jul, 2009 1 commit
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Frédéric Delanoy authored
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- 09 Jul, 2009 4 commits
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Alexandre Julliard authored
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Michael Stefaniuc authored
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Anders Jonsson authored
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Anders Jonsson authored
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- 03 Jul, 2009 1 commit
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Alexandre Julliard authored
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- 02 Jul, 2009 1 commit
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Michael Stefaniuc authored
Do not include them from an other rc file.
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- 25 Jun, 2009 1 commit
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Davide Pizzetti authored
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- 08 Jun, 2009 1 commit
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Aurimas Fišeras authored
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- 23 Feb, 2009 1 commit
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Anders Jonsson authored
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- 19 Jan, 2009 1 commit
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Michael Stefaniuc authored
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- 14 Jan, 2009 1 commit
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Dmitry Timoshkov authored
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- 06 Jan, 2009 1 commit
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Francois Gouget authored
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- 31 Dec, 2008 2 commits
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Francois Gouget authored
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Francois Gouget authored
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- 11 Dec, 2008 1 commit
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ByeongSik Jeon authored
Fix the unnecessary SUBLANG_NATURAL. Change the font size from 8 to 9.
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- 13 Oct, 2008 1 commit
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Muneyuki Noguchi authored
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- 02 Sep, 2008 2 commits
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Muneyuki Noguchi authored
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Hongbo Ni authored
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- 25 Jun, 2008 4 commits
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Dylan Smith authored
Player names can be 31 characters long in Windows, so winemine should now be able to read any of the player names in the registry created from the minesweeper in the native Windows.
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Dylan Smith authored
There were a few lines of code that I removed that explicitly kept the number of mines and the timer unlit before the game started. This isn't consistent with Windows, so I don't know what the purpose was for doing this. In fact, it prevents the number of mines from being shown ahead of time, which is useful information.
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Dylan Smith authored
The correct behaviour was intended, but the wrong check was made for wParam on the WM_MOUSEMOVE event.
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Dylan Smith authored
The first choice never is on a mine in Windows. This can be tested by making a custom game with as many mines as possible, and then playing the start of many games, and the first choice will never be on a mine. This is done to make the game reasonable, since after the first choice there will at least be some information given to make the next choice.
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