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    • Dylan Smith's avatar
      winemine: Increased buffer size for player names. · b599f89a
      Dylan Smith authored
      Player names can be 31 characters long in Windows, so winemine should
      now be able to read any of the player names in the registry created from
      the minesweeper in the native Windows.
      b599f89a
    • Dylan Smith's avatar
      winemine: The number of mines should be visible before first choice. · beccf375
      Dylan Smith authored
      There were a few lines of code that I removed that explicitly kept the
      number of mines and the timer unlit before the game started.  This isn't
      consistent with Windows, so I don't know what the purpose was for doing
      this.  In fact, it prevents the number of mines from being shown ahead
      of time, which is useful information.
      beccf375
    • Dylan Smith's avatar
      winemine: Middle click drag should move the box highlighting. · 273080af
      Dylan Smith authored
      The correct behaviour was intended, but the wrong check was made for
      wParam on the WM_MOUSEMOVE event.
      273080af
    • Dylan Smith's avatar
      winemine: Set mines after first choice. · 04f925e7
      Dylan Smith authored
      The first choice never is on a mine in Windows.  This can be tested by
      making a custom game with as many mines as possible, and then playing
      the start of many games, and the first choice will never be on a mine.
      
      This is done to make the game reasonable, since after the first choice
      there will at least be some information given to make the next choice.
      04f925e7