1. 08 May, 2007 1 commit
  2. 13 Feb, 2007 1 commit
  3. 07 Dec, 2006 1 commit
  4. 02 Oct, 2006 1 commit
  5. 29 Sep, 2006 1 commit
  6. 14 Sep, 2006 1 commit
  7. 19 Jun, 2006 1 commit
    • Jason Green's avatar
      wined3d: Move constant loading into target-specific files. · 2d8e05f8
      Jason Green authored
      - Moves GLSL constant loading code into glsl_shader.c and out of the
        over-populated drawprim.c.
      - Creates a new file named arb_program_shader.c which will hold code
        specific to ARB_vertex_program & ARB_fragment_program.
      - Remove the constant loading calls from drawprim.c
      2d8e05f8
  8. 09 Jun, 2006 1 commit
    • Jason Green's avatar
      wined3d: Add the bulk of the GLSL string generation functions. · 0c59ca64
      Jason Green authored
      - Add a new file glsl_shader.c which contains almost every GLSL specific function we'll need
      - Move print_glsl_info() into glsl_shader.c
      - Move the shader_reg_maps struct info into the private header, and make it part of SHADER_OPCODE_ARG.
      - Create a new shared ps/vs register map for float constants (future patch will make ARB programs use this, too)
      0c59ca64
  9. 15 May, 2006 1 commit
  10. 09 May, 2006 1 commit
  11. 18 Apr, 2006 1 commit
  12. 25 Aug, 2005 1 commit
  13. 08 Aug, 2005 1 commit
  14. 23 Jun, 2005 1 commit
  15. 09 May, 2005 1 commit
  16. 03 Mar, 2005 1 commit
  17. 19 Jan, 2005 1 commit
  18. 17 Jan, 2005 1 commit
  19. 09 Jan, 2005 1 commit
  20. 09 Dec, 2004 1 commit
  21. 07 Dec, 2004 1 commit
  22. 24 Nov, 2004 1 commit
  23. 21 Oct, 2004 1 commit
  24. 14 Oct, 2004 1 commit
  25. 07 Oct, 2004 1 commit
  26. 28 Sep, 2004 1 commit
    • Jason Edmeades's avatar
      - Make d3d8 know about the wined3d device and start using it. · ae5a4368
      Jason Edmeades authored
      - Move some of the screen mode related functions into wined3d and add
        untested support for the new d3d9 options of providing the format to
        some of the calls.
      - Move other functions from the directx interface into the common
        library and implement the calls from d3d9 as well.
      - Copy across the first of the functions used to make traces more readable,
        creating utils.c to store them in. Eventually the ones in d3d8 will be
        removed but for now just duplicate the code.
      ae5a4368
  27. 23 Sep, 2004 1 commit
  28. 27 Jan, 2004 1 commit
  29. 14 Nov, 2003 1 commit
  30. 11 Oct, 2003 1 commit
  31. 17 Dec, 2002 1 commit
    • Raphael Junqueira's avatar
      - some D3D8 fixes · e31ae926
      Raphael Junqueira authored
      - beginning of shaders support (Vertex and Pixel Shaders 1.1 on
        DirectX8)
      - beginning of D3DX8 support the D3D8 utility API (very basic, only
        the core header)
      e31ae926
  32. 15 Nov, 2002 1 commit
  33. 01 Oct, 2002 1 commit
  34. 20 Mar, 2002 1 commit
  35. 08 Jun, 2001 1 commit
  36. 12 Nov, 2000 1 commit
  37. 31 Oct, 2000 1 commit
  38. 20 Jun, 2000 1 commit
  39. 04 Mar, 2000 1 commit
  40. 31 Jan, 2000 1 commit