- 23 Nov, 2010 4 commits
-
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
They're just containers for their subresources.
-
Henri Verbeet authored
This is the recommended way to read back render targets. It's also much faster on current wined3d, but that's mostly a side effect of imperfections in our resource location management.
-
- 18 Nov, 2010 28 commits
-
-
Matteo Bruni authored
-
Matteo Bruni authored
-
Matteo Bruni authored
-
Travis Athougies authored
-
Andrew Bogott authored
-
Andrew Bogott authored
-
Vincas Miliūnas authored
-
Vincas Miliūnas authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Damjan Jovanovic authored
-
Damjan Jovanovic authored
-
Jacek Caban authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Andrew Eikum authored
-
Andreas Pflug authored
-
- 17 Nov, 2010 8 commits
-
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
David Hedberg authored
-