- 25 Apr, 2007 7 commits
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Michał Wiernowolski authored
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Aric Stewart authored
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Tom Spear authored
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Rob Shearman authored
kernel32: Add the directory the executable was loaded from to the module search path if the module file name doesn't contain a path.
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Rob Shearman authored
msi: Fix an off-by-one error when calculating the path and filename for the action data in the SelfRegModules action. The backslash is in p[0], not p[1].
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Rob Shearman authored
msi: Create the _Property table as a temporary table so that the properties aren't saved to the .msi file.
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Rob Shearman authored
msi: Set rec to NULL after calling msiobj_release on it in msi_create_table so that we don't call msiobj_release on it again.
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- 24 Apr, 2007 33 commits
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Rob Shearman authored
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Rob Shearman authored
The HOLD keyword just means that the non-persistent data in the table should be kept around, not that the table is temporary.
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Rob Shearman authored
Implement MSI_DatabaseIsTablePersistent.
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
msi: The HOLD keyword implies a temporary table, whereas database importing should lead to permanent tables, so remove the HOLD keyword.
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
Load the data on view creation for simplicity instead of view execution.
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Rob Shearman authored
msi: Remove the hash table for a column when one of its values is modified since it will now be invalid.
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Rob Shearman authored
Make string table functions that aren't used outside of string.c static.
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Rob Shearman authored
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Rob Shearman authored
Store the loaded refcount in the string table.
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Dmitry Timoshkov authored
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Paul Vriens authored
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Andrew Talbot authored
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Rolf Kalbermatter authored
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Rolf Kalbermatter authored
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Jason Edmeades authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Lei Zhang authored
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
wined3d: Actually use the calculated mipmap surface sizes in IWineD3DDeviceImpl_CreateVolumeTexture.
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H. Verbeet authored
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Mikołaj Zalewski authored
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Mikołaj Zalewski authored
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