- 27 Apr, 2015 26 commits
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Aric Stewart authored
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Release the context before potentially destroying the swapchain in wined3d_device_uninit_3d() (Valgrind).
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Alexandre Julliard authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Mark Harmstone authored
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Mark Harmstone authored
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Gerald Pfeifer authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
Also try to avoid unnecessary HeapReAlloc() + vsnprintf() loops when we know the required size of the buffer.
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Matteo Bruni authored
Also rename the shader_buffer_(clear|init|free) functions.
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- 24 Apr, 2015 14 commits
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Jacek Caban authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Matteo Bruni authored
The flag is currently unused and also unnecessary since both ARB_vertex_shader and ARB_fragment_shader specs require ARB_shader_objects support.
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Matteo Bruni authored
It's not supported on core profiles and I doubt it matters anyway. For the records, the default value is 1 so this was actually lowering the priority for DEFAULT pool textures.
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Matteo Bruni authored
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